Drill Field Barbazu
Creature 5 — devil, fiend, unholy
Pre-Remaster content. May include legacy alignment.
AnvilShadeLANDdevilfiendunholy
Barbazus, known also as bearded devils or infantry devils, are murderous fiends who satiate their lust for annihilation by serving as the foot soldiers of Hell's armies, often leading hordes of lesser devils such as imps and lemures into battle. Bearded devils wield serrated glaives to inflict jagged gashes that resist healing magic, resulting in tremendous blood loss. When enemies come too close, bearded devils strike with the spines of their wriggling beards to deliver a wretched contagion cal
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +13; greater-darkvision
Languages common, diabolic, draconic, empyrean; telepathy 100 feet
Skills acrobatics +11, athletics +13, intimidation +10, religion +11, stealth +11
Str
+4
Dex
+2
Con
+4
Int
-2
Wis
+2
Cha
+1
Items Glaive, Drover's Band
AC 22
Fort +15
Ref +11
Will +11
+1 status to all saves vs. magic
HP 60
Immunities fire
Resistances physical (except silver) 5, poison 10
Weaknesses holy 5
Speed 35 feet
Offense
Melee Glaive (deadly-d10, evil, forceful, magical, reach-10, unholy) +15, Damage 1d8+7 slashing plus 2d6 spirit plus Infernal Wound
Melee Claw (agile, magical, unarmed, unholy) +15, Damage 2d6+7 slashing plus 1d6 spirit
Melee Beard (magical, unholy) +15, Damage 1d6+7 piercing plus Avernal Fever
Abilities
Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+1 Status to All Saves vs. Magic —
Attack of Opportunity —
Avernal Fever (disease) — Saving Throw DC 23 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 Enfeebled 1 (1 day)
Stage 3 Enfeebled 2 (1 day)
Stage 1 carrier with no ill effect (1 day)
Stage 2 Enfeebled 1 (1 day)
Stage 3 Enfeebled 2 (1 day)
Drover's Band — Activate command
Frequency once per day
Effect The Barbazu exerts his will over a mindless creature within 30 feet. If the target is a mindless creature of 3rd level or lower, it must attempt a DC 20 Will save and uses an outcome one degree of success worse than the result of its saving throw.
Critical Success The target creature is unaffected.
Success The target creature is Slowed 1 for 1 round as its responses are muddled by the Barbazu's commands.
Failure The creature is Controlled by the Barbazu for 1 hour, although it doesn't follow commands that are obviously self-destructive.
Critical Failure As failure, but the duration is 1 day.
Frequency once per day
Effect The Barbazu exerts his will over a mindless creature within 30 feet. If the target is a mindless creature of 3rd level or lower, it must attempt a DC 20 Will save and uses an outcome one degree of success worse than the result of its saving throw.
Critical Success The target creature is unaffected.
Success The target creature is Slowed 1 for 1 round as its responses are muddled by the Barbazu's commands.
Failure The creature is Controlled by the Barbazu for 1 hour, although it doesn't follow commands that are obviously self-destructive.
Critical Failure As failure, but the duration is 1 day.
Infernal Wound (divine) — A bearded devil's glaive Strike also deals 1d6 bleed that resists attempts to heal it.
The flat check to stop the bleeding starts at DC 20 Flat. The DC is reduced to DC 15 Flat only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 5.
A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.
The flat check to stop the bleeding starts at DC 20 Flat. The DC is reduced to DC 15 Flat only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 5.
A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.
Reposition — This movement doesn't trigger reactions.
Wriggling Beard — Frequency once per round.
Effect The barbazu makes a beard Strike. This Strike ignores their multiple attack penalty and doesn't count toward that penalty.
Effect The barbazu makes a beard Strike. This Strike ignores their multiple attack penalty and doesn't count toward that penalty.
Divine Innate Spells DC 19, attack +11
4th Dimension Door, Dimension Door (At Will)
WORKS WELL WITH
WeaverLANDWeaver repositions enemies into the Barbazu's reach, creating Attack of Opportunity and Reposition triggers.
FlankerLANDFlanker capitalizes on Avernal Fever enfeebled targets, finishing foes that the Anvil debilitated.
CrasherLANDCrasher forces enemies to move, provoking the Barbazu's Attack of Opportunity from reach.
PUNISHES
✖ manipulate actions✖ healing reliance✖ low Fort
Works well with · Punishes · Pairing advice
Unlock with Tactics
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