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Dryad

Creature 3 — fey, nymph, plant, wood

MenderWeaverLANDfeyplant

Dryads are fey guardians of the trees and creatures who dwell in wooded areas. They prefer using indirect methods to dissuade those who would harm their sacred groves and beloved forests, but they are not above using enchantments to enlist the aid of allies when evil threats cannot be dissuaded with words alone. In times of peace, dryads happily live secluded lives inside their trees, and a community at harmony with nature might not even realize a dryad lives nearby. Though they watch over all

Source: pathfinder-monster-core

Perception +10; low-light-vision
Languages common, elven, fey, muan
Skills acrobatics +9, athletics +5, crafting +7 (+9 woodworking), diplomacy +9, nature +13, stealth +9, survival +12
Str
+0
Dex
+4
Con
+1
Int
+2
Wis
+3
Cha
+4
AC 17 Fort +6 Ref +11 Will +10
HP 55
Weaknesses cold-iron 5, fire 5
Speed 25 feet

Offense

Melee Branch (finesse, magical) +12, Damage 1d12+2 bludgeoning

Abilities

Nature Empathy — The dryad can ask questions of, receive answers from, and use the Diplomacy skill with animals and plants.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Tree Dependent — A naiad is bonded to a great tree. If she is more than 300 feet away from it for 24 hours or more, she gains the weak adjustments until she returns. She can perform a 24-hour ritual to bond herself to a new great tree.
Tree Meld — A One with Plants spell cast by a dryad has an unlimited duration.

In addition, if the dryad merges with her bonded tree, she can choose to instead enter an extradimensional living space within the tree, and can bring up to two adjacent, willing creatures with her; the spell gains the extradimensional trait. The dryad can still be expelled from this space.
Primal Innate Spells DC 20, attack +12
5th Nature's Pathway (×2)
4th Suggestion
2nd Entangling Flora (At Will), One with Plants (At Will, See Tree Meld)
1st Charm (×3)
Cantrips (5th) Tangle Vine

WORKS WELL WITH

CrasherLANDPrimal spells can restrain or hinder enemies for a crasher to punish.
AnvilLANDSustained healing and primal buffs keep a front-line defender active.
WeaverLANDShared primal spellcasting allows layered control effects to lock down areas.

PUNISHES

✖ reckless approach
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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