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Duskwalker Ghost Hunter

Creature 4 (uncommon) — duskwalker, human, humanoid

SniperLANDhumanhunterundead-hunter

Duskwalkers are infused with the same energies as psychopomps. These ashen scions are reborn in the mortal Universe to guard the cycle of life and death. Many immortals dwell upon the other planes of the Great Beyond. Some are benevolent and kind, like angels. Others are cruel and destructive, like demons. And some fit roles outside of morality, like psychopomps. It's far from unheard of for mortals and immortals alike to become entangled romantically, and the children of such engagements carry

Source: pathfinder-monster-core

Perception +10; darkvision
Languages common, necril
Skills acrobatics +10, athletics +8, deception +6, intimidation +6, nature +8, stealth +12, survival +8
Str
+2
Dex
+4
Con
+1
Int
+0
Wis
+2
Cha
+0
Items Composite Longbow, Hatchet (2), Leather Armor
AC 21 ((22 against prey; see Spirit Hunter)) Fort +9 Ref +12 Will +10 +1 status to all saves vs. death effects
HP 56
Resistances void 2
Speed 25 feet

Offense

Melee Hatchet (agile, sweep) +12, Damage 1d6+5 slashing
Ranged Hatchet (agile, sweep, thrown-10) +14, Damage 1d6+5 slashing
Ranged Composite Longbow (deadly-d10, propulsive, reload-0, volley-30) +14, range increment 100 feet, Damage 1d8+4 piercing

Abilities

+1 Status to All Saves vs. Death Effects
Ghost Dodge
Ghost Hunter — The duskwalker's weapons have the benefits of the Ghost Touch property rune on attacks against incorporeal undead.
Spirit Hunter — The duskwalker designates a single creature they can observe as their prey.

The duskwalker gains a +2 circumstance bonus to Deception checks, Intimidation checks, and Stealth checks against their prey and to any check to Recall Knowledge about it, and deal an additional 2 spirit damage with all weapon Strikes against their prey.

These effects last until the duskwalker uses Spirit Hunter again.
Spirit ShotFrequency once per round

Requirements The duskwalker has designated a creature as their prey using Spirit Hunter

Effect The duskwalker makes two ranged Strikes against their prey. If both Strikes hit, combine their damage for the purpose of resistances and weaknesses.

WORKS WELL WITH

AnvilLANDA frontline pins the marked prey in melee while this hunter fires safely from range.
FlankerLANDA melee skirmisher pressures the same marked target for combined focus fire.

PUNISHES

✖ isolated allies✖ melee reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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