Dvorovoi
Creature 3 — fey
ShadeLANDfey
Traditionally, the dvorovoi is seen as the domovoi's younger sibling and has charge of a peasant's yard and all the animals and tools within. Animals favored by the dvorovoi become healthy, strong, and obedient, while less-loved livestock are exhausted and miserable. Peasants with a resident dvorovoi make sure to formally introduce new livestock to the house spirit and placate the spirit by leaving meals in the shed. Dvorovoi loathe white-furred animals and will chase away any all-white cows or
Source: pathfinder-monster-core-2
Perception +12; tremorsense (imprecise) within their entire bound yard
Languages common, fey
Skills crafting +8, Household Lore +11, nature +9, stealth +9
Str
+3
Dex
+2
Con
+1
Int
-1
Wis
+0
Cha
+1
Items Pitchfork
AC 18
Fort +10
Ref +9
Will +7
HP 44
Weaknesses cold-iron 5
Speed 30 feet
Offense
Melee Pitchfork +12, Damage 1d8+6 piercing
Abilities
Tremorsense (Imprecise) within their entire bound yard — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Master of the Yard — The dvorovoi helps or causes trouble in the yard, milking or scaring cows, protecting or scattering tools, and so forth. A yard so blessed never encounters random accidents such as fires, and any checks to Craft, Earn Income, Repair, or Subsist in the yard receive a +2 circumstance bonus. If the dvorovoi is unfriendly, such checks take a –2 circumstance penalty instead, as the dvorovoi hides things, makes noise when people try to sleep, tangles weaving, and otherwise makes life a misery. A domovoi must spend a week in a place before these benefits occur.
At-Will Spells — The monster can cast its at-will spells any number of times without using up spell slots.
Shy — A dvorovoi is naturally Invisible while within sight of their bound home. The dvorovoi can become visible, or even selectively visible-allowing some people to see them.
Primal Innate Spells
2nd Entangling Flora, Speak with Animals (At Will)
1st Charm (Animals Only), Command (Animals Only), Mending
Cantrips (2nd) Prestidigitation, Telekinetic Hand
WORKS WELL WITH
CrasherLANDInvisibility and tremorsense reveal enemy positions for coordinated ambushes.
FlankerLANDInvisible scout can signal flanking opportunities from concealed positions.
PUNISHES
✖ visual detection
Works well with · Punishes · Pairing advice
Unlock with Tactics
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