Dwarf Stonecaster
Creature 4 — dwarf, humanoid
WeaverSnareLANDdwarfearth
All dwarves share a connection to the earth, but stonecasters have focused and polished that connection. Their years of meditation have granted them the ability to create boulders and shake the very earth. These elemental specialists are often highly respected in their community, which prizes their art of geomancy. Young dwarves who show a stronger than normal connection to the earth might be sent to a stonecaster to train at an early age. A dwarf's strength comes from their stoic determination
Source: pathfinder-monster-core
Perception +13; darkvision, tremorsense (imprecise) 10 feet
Languages common, dwarven, petran
Skills athletics +11, crafting +8, Dwarven Lore +8, nature +12
Str
+4
Dex
+2
Con
+3
Int
+2
Wis
+5
Cha
-1
Items Staff, Leather Armor
AC 20
Fort +11
Ref +8
Will +14
HP 70
Speed 20 feet
Offense
Melee Staff (two-hand-d8) +12, Damage 1d4+4 bludgeoning
Melee Clan Dagger (agile, parry, versatile-b) +12, Damage 1d4+4 piercing
Abilities
Tremorsense (Imprecise) 10 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Boulder Roll (earth, primal) — The stonecaster conjures a rolling boulder that deals 5d6 bludgeoning damage to each creature in a 60-foot line with a DC 21 Reflex save.
The stonecaster can't use Boulder Roll again for 1d4 rounds.
The stonecaster can't use Boulder Roll again for 1d4 rounds.
Dwarven Doughtiness — A dwarf is often calm and collected in the face of imminent danger. At the end of this dwarf's turn, reduce their frightened condition by 2 instead of 1.
Tremor (earth, primal) — The stonecaster causes the earth below to tremble. Each creature on the ground in a 10-foot emanation takes 2d8 bludgeoning damage with a DC 21 Fortitude save. A creature that critically fails is knocked Prone.
WORKS WELL WITH
AnvilLANDA durable frontline tank engages in melee while the stonecaster lands recharging area blasts on grouped enemies from a safe distance.
FlankerLANDA mobile striker can finish off enemies knocked prone by the stonecaster's tremor before they can stand back up.
SniperLANDA ranged attacker adds sustained single-target pressure between the stonecaster's recharge windows on its area abilities.
PUNISHES
✖ clumping✖ low Reflex✖ low Fortitude
Avoid stacking with another slow-recharge area controller; both spend rounds waiting to reset while contributing little single-target damage.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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