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D'ziriak

Creature 3 — aberration, shadow

FlankerWeaverLANDaberrationshadow

These strange creatures are native to the Netherworld, where their colorful nature is in opposition to that realm's overwhelmingly monochromatic palette. Averaging 7 feet in height, d'ziriaks have four arms, two legs, and a termite-like abdomen. The larger pair of arms, used for most tasks, have five-fingered hands with sharp, insectile claws. The smaller pair of arms are reserved for fine manipulations and are not effective in combat. D'ziriaks' otherwise-dull brown carapaces are decorated wit

Source: pathfinder-monster-core-2

Perception +10; darkvision
Languages dziriak, shadowtongue; telepathy 100 feet
Skills arcana +8, athletics +6, occultism +10, stealth +10, survival +8
Str
+1
Dex
+3
Con
+1
Int
+1
Wis
+3
Cha
+4
AC 18 Fort +6 Ref +12 Will +10
HP 45
Speed 25 feet

Offense

Melee Claw (agile, finesse, unarmed) +12, Damage 1d10+4 piercing

Abilities

Telepathy 100 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Glow (aura, light) — 20 feet. The colorful runes that decorate a d'ziriak's body create dim light. The natural bioluminescence is specially adapted to the Netherworld, able to overcome magical darkness as if it were magical light with a rank equal to half the d'ziriak's level rounded up.
Dazzling Burst (light, visual) — Dazzling Burst 2 (light, visual) The d'ziriak causes their body to flare with intense colorful light. Non-d'ziriaks in a 20-foot emanation must attempt a DC 20 Fortitude save. After using this ability, the d'ziriak loses their glow for 24 hours; during this time they can't use Dazzling Burst again. A creature that attempts this save is immune to all Dazzling Bursts for 1 minute.

Critical Success The creature is unaffected.

Success The creature is Dazzled for 1 round.

Failure The creature is dazzled for 1 minute.

Critical Failure The creature is Blinded for 1 round and dazzled for 1 minute.
Double ClawFrequency once per round
Effect The d'ziriak makes two claw Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. This counts as two attacks for the d'ziriak's multiple attack penalty, and the penalty doesn't increase until after both attacks.
Occult Innate Spells DC 19, attack +9
7th Interplanar Teleport (Self only, to Netherworld only)

WORKS WELL WITH

AnvilLANDA frontline tank keeps melee attackers occupied while the d'ziriak focuses one target with both claws.
SnareLANDA controller keeps a dazzled target from disengaging.
SniperLANDRanged support exploits targets blinded or dazzled by the burst.

PUNISHES

✖ clumping✖ low Fortitude✖ darkness reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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