Earth Scamp
Creature 1 — earth, elemental
SnareLANDAERIALSUBTERRANEANelementalearth
An earth scamp's rocky exterior could camouflage it well among loose rocks if not for the scamp's large eyes and bat-like wings. Earth scamps can fly, but the act of flight is uncomfortable and unnerving to them—they rarely leave the ground if they can help it. In fact, most earth scamps would rather never visit the surface at all, staying nestled deeply within the rocks they resemble. Elemental scamps are bat-like critters marked by elemental powers. Scamps are dispatched from the Elemental Pl
Source: pathfinder-monster-core
Perception +3; darkvision, tremorsense (imprecise) 30 feet
Languages petran
Skills athletics +6, stealth +2
Str
+3
Dex
-1
Con
+2
Int
-2
Wis
+0
Cha
-1
AC 15
Fort +8
Ref +4
Will +3
HP 20 (fast healing 2 (while underground))
Immunities bleed, paralyzed, poison, sleep
Speed 20 feet, burrow 20 feet, fly 15 feet
Offense
Melee Body +8, Damage 1d6+3 bludgeoning
Abilities
Tremorsense (Imprecise) 30 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Fast Healing 2 (While Underground) — A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
Scree Breath (arcane, earth) — The earth scamp breathes rocks in a 15-foot cone that deals 2d6 bludgeoning damage to each creature within the area (DC 17 Reflex save).
The earth scamp can't use Scree Breath again for 1d4 rounds.
The earth scamp can't use Scree Breath again for 1d4 rounds.
Arcane Innate Spells DC 17, attack +9
3rd One with Stone
2nd Enlarge (Self Only)
WORKS WELL WITH
AnvilLANDA durable frontline body keeps enemies clustered in place so the breath cone lands on more than one target.
FlankerLAND / SUBTERRANEANA mobile striker can chase down foes who scatter to avoid the recharging breath, keeping pressure on while it recovers.
SniperLAND / AERIALA ranged attacker keeps damage flowing during the rounds when the breath is recharging.
PUNISHES
✖ clumping✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Earth Scamp in the encounter builder — free, no install.
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