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Emaliza Zandivar

Creature 20 (unique) — human, humanoid

Pre-Remaster content. May include legacy alignment.

WeaverLANDAERIALhumanoid

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +36
Languages chthonian, common, diabolic, draconic, dwarven, kelish, osiriani, pyric, sakvroth
Skills acrobatics +32, arcana +41, deception +38, Dragon Lore +32, Hermea Lore +38, intimidation +38, occultism +34, society +34
Str
+2
Dex
+8
Con
+5
Int
+10
Wis
+5
Cha
+6
Items Staff, Anklets of Alacrity, Flawed Orb of Gold Dragonkind, Ring of Spell Turning, Winged Boots
AC 45 Fort +30 Ref +33 Will +36
HP 375
Speed 25 feet, fly 30 feet

Offense

Melee Staff (magical, two-hand-d8) +31, Damage 8d4+8 bludgeoning

Abilities

Contingency
Drain Bonded ItemFrequency once per day

Requirements Emaliza hasn't acted yet on this turn

Effect Emaliza can cast one prepared spell she has already cast today without spending a spell slot.
Warded CastingFrequency once per round

Trigger Emaliza Casts a Spell

Effect Emaliza's magic creates a small defensive aura around her. She gains 20 temporary Hit Points and resistance 20 to either acid, cold, electricity, or fire damage. The defensive aura remains until the beginning of her next turn.
Arcane Prepared Spells DC 45, attack +36
10th Remake, Time Stop
9th Disjunction, Implosion, Massacre, Prismatic Sphere
8th Horrid Wilting, Uncontrollable Dance
7th Contingency, Energy Aegis, Mask of Terror, Power Word Blind, Warp Mind
6th Dominate, Repulsion, Spellwrack, True Seeing
5th Chromatic Wall, Wall of Stone
4th Blink, Dimension Door (×2), Freedom of Movement, Suggestion
3rd Nondetection, Paralyze, Slow, Vampiric Touch
2nd Dispel Magic (×2), Invisibility, Mirror Image, Resist Energy
1st Command, Fear, Mage Armor, Magic Missile, Ray of Enfeeblement
Cantrips (10th) Acid Splash, Detect Magic, Electric Arc, Prestidigitation, Read Aura, Shield
Arcane Focus Spells DC 45, attack +36; 3 Focus Points
4th Energy Absorption
1st Protective Ward

WORKS WELL WITH

AnvilLAND / AERIALThe Anvil intercepts threats that would close on the backline Weaver, protecting her concentration during sustained arcane spellcasting.
FlankerLAND / AERIALThe Flanker pressures the enemy backline and divides their attention, preventing opponents from easily reaching or disrupting the Weaver.
CrasherLAND / AERIALThe Crasher creates chaos in the enemy formation, giving the Weaver space to deploy control effects and leverage her Contingency safely.

PUNISHES

✖ reactive strikes✖ alpha strikes✖ low Will
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #150: Broken Promises.

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