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Ether Spider

Creature 5 — beast, ethereal

SnareShadeLANDVERTICALbeastetherealpoison

Ether spiders are members of a vague taxonomy called ethereal wildlife and are deadly predators from the Ethereal Plane. They are giant arachnids who can shape the raw essence of the Ethereal Plane as easily as spinning silk, weaving it in complex patterns that drift through the misty void. From these ethereal nests, whole families of ether spiders can scout adjacent locales in the Universe, watching for easy prey in dark or remote corners of the land of mortals. Once an ether spider has spotted

Source: pathfinder-monster-core-2

Perception +12; darkvision
Languages aklo
Skills athletics +12, stealth +15
Str
+5
Dex
+4
Con
+3
Int
-2
Wis
+1
Cha
+7
AC 21 Fort +12 Ref +15 Will +10
HP 75
Speed 40 feet, climb 20 feet

Offense

Melee Fangs (magical) +15, Damage 1d10+7 piercing plus Ether Spider Venom, Grab
Ranged Web (magical) +14, range increment 30 feet, Damage 1d4 bludgeoning plus Ethereal Web Trap

Abilities

Ether Spider Venom (poison) — Saving Throw DC 22 Fortitude

Maximum Duration 6 rounds

Stage 1 1d6 poison damage and Clumsy 1 (1 round)

Stage 2 2d6 poison damage, Clumsy 2 and Slowed 1 (1 round)

Stage 3 3d6 poison damage, Clumsy 3 and Slowed 2 (1 round)
Ethereal Step — The ether spider shifts to either the Ethereal Plane or the Universe. The ether spider can remain on the Ethereal Plane indefinitely without ill effect. While there, it can see clearly into the Universe with a range of 60 feet. On its first round in an encounter, the ether spider can use this ability once as a free action.
Ethereal Web Trap — A creature hit by the ether spider's web attack is Immobilized and stuck to the nearest surface (Escape DC 22).
Web BurstFrequency once per day
Effect The ether spider flings a gout of stored webs in a 30-foot cone. These webs can pass between the Universe and the Ethereal Plane. Each creature in the area is Immobilized, as ethereal web trap, unless it succeeds at a DC 22 Reflex save.
Grab

WORKS WELL WITH

CrasherLAND / VERTICALA bruiser can close in and punish a target the webs have already Immobilized before it can escape.
SniperLAND / VERTICALA ranged attacker can pick apart a webbed target that has no way to close the distance or take cover.
AnvilLAND / VERTICALA frontline defender occupies melee attention so the spider can shift between the Ethereal Plane and the battlefield to land its venom unopposed.

PUNISHES

✖ clumping✖ standing still✖ melee reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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