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Ether Sprite Swarm

Creature 3 — fey, swarm

Pre-Remaster content. May include legacy alignment.

SnareSniperLANDAERIALfeyswarmfire

One ether sprite is quite enough for most, and can be tiresome for even the fey. When a group of them get together, it's outright bedlam. The fey of the Ether Court in the Darklands have evolved somewhat differently from the First World kin that exiled them, becoming more cruel and less mischievous than is typical for their kind. Sprite Collections Ether sprites have a reputation for being thieves. In truth, they're generally curious about the world and simply have a tendency to walk away wit

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +9; low-light-vision
Skills acrobatics +9, diplomacy +9, performance +11, stealth +9, thievery +9
Str
-2
Dex
+4
Con
+0
Int
+0
Wis
+2
Cha
+4
AC 19 Fort +5 Ref +11 Will +7
HP 32
Immunities precision, swarm-mind
Resistances bludgeoning 3, piercing 5, slashing 5
Weaknesses area-damage 6, cold-iron 3, splash-damage 3
Speed 10 feet, fly 40 feet

Abilities

Natural Glow (light, primal) — An ether sprite sheds light as a torch. The sprite can suppress this glow by spending a single action with the concentrate trait.
Rowdy Clamor (auditory, aura) — 20 feet. The sprite swarm creates a din by laughing, taunting, and insulting nearby creatures. Creatures in the area are Deafened.
Luminous Pattern — The sprites glow brightly, flying in a shifting pattern of light. All creatures within 20-foot emanation{20 feet} become Dazzled for 1 minute (DC 16 Will negates).
Spark Bombardment — The sprites hurl luminous sparks at a creature within 20 feet dealing 5d4 fire damage (DC 20 Reflex save).
Swarm Steal — The sprites rummage through the possessions of a single creature within its space, attempting a Thievery check against the creature's Reflex DC. On a success, the sprites take one item of negligible or light bulk that the creature is carrying but not holding or readied. On a critical success, the item can be one that is held or readied, such as a weapon or potion
Swarming Needles — The sprites numerous rapiers deal 2d6 piercing damage to each enemy in the swarm's space (DC 20 Reflex save).

WORKS WELL WITH

AnvilLAND / AERIALA durable frontliner keeps enemies clustered near the control zone, spreading its debuffs across more targets.
CrasherLAND / AERIALAn aggressive melee attacker exploits the priority created once the dazzled and deafened conditions land.
FlankerLAND / AERIALA mobile skirmisher slips through the openings created by the distraction and theft.

PUNISHES

✖ clumping✖ low Will✖ melee reliance
Avoid stacking with another area-control creature; overlapping effects on the same clustered group becomes wasteful.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #194: Cult of the Cave Worm.

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