← Bestiary index

False Priest

Creature 4 — human, humanoid

ShadeFlankerLAND

Belief is perhaps the strongest force in the universe. Instilling belief only to use it against someone in deceit, however, is the purview of a false priest. Hidden secrets and occult powers have an irresistible lure for many. Since the majority of these NPCs are spellcasters, consider using alternative spell lists to adjust their themes.

Source: pathfinder-npc-core

Perception +10
Languages common
Skills acrobatics +10, athletics +8, deception +12, performance +12, religion +8, society +6
Str
+0
Dex
+4
Con
+3
Int
+0
Wis
+2
Cha
+4
Items Hand Crossbow, Rapier, Studded Leather Armor, Alchemist's Tools (Used as "Blessed Items" to Fool Marks), Cloak, Religious Symbol (Wooden), Collection of Fake Relics, Backpack
AC 21 Fort +11 Ref +12 Will +10
HP 50
Speed 25 feet

Offense

Melee Rapier (deadly-d8, disarm, finesse) +12, Damage 1d6+8 piercing
Melee Fist (agile, finesse, nonlethal, unarmed) +12, Damage 1d4+8 bludgeoning
Ranged Hand Crossbow (reload-1) +12, range increment 60 feet, Damage 1d6+4 piercing

Abilities

Deceiver's Surprise — On the first round of combat, if the false priest rolls Deception or Performance for initiative, creatures that haven't acted yet are Off-Guard to the false priest.
Fickle Prophecy (emotion, mental) — The false priest convinces someone of their omnipotence by attempting a Deception check compared to the creature's Will DC.

If successful, the target gains 1d8+4 temporary Hit Points that last for 1 hour or until the false priest removes them by rebuking the target, whichever occurs first.
Sneak Attack — The false priest deals an extra 1d6 precision damage to Off-Guard creatures. This increases to 2d6 precision damage against creatures off-guard due to the false priest's Feint or deceiver's surprise.
The Jig Is UpFrequency once per hour

Trigger The false priest critically fails a Deception or Performance check

Effect The false priest Strides.

WORKS WELL WITH

AnvilLANDAnvil draws enemy focus while the false priest positions for feints and sneak attacks.
SniperLANDSniper exploits off-guard conditions and flat-footed targets the false priest generates through deception.
WeaverLANDWeaver zone control keeps enemies within the false priest's melee rapier reach and feint range.

PUNISHES

✖ perception initiative✖ low Will✖ static formation
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

Full licenses · Privacy · Terms · Walkthrough

Run False Priest in the encounter builder — free, no install.

Open in PathfinderGM →