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Fazil

Creature 1 — humanoid, kobold

Pre-Remaster content. May include legacy alignment.

FlankerSniperLAND

Most kobolds encountered outside of a well-defended warren or lair are kobold scouts, creatures trained for stalking and the hunt. Kobolds are small, reptilian humanoids who carry physical similarities to true dragons. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on. Though kobolds are far more pragmatic than they are courageous, they use every inch of the

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +8; darkvision
Languages common, draconic
Skills acrobatics +7, crafting +3 (+5 traps), stealth +7, survival +6, thievery +7
Str
+0
Dex
+4
Con
+1
Int
+0
Wis
+3
Cha
+1
Items Crossbow, Shortsword, Leather Armor, Snare Kit
AC 18 Fort +5 Ref +9 Will +6
HP 16
Speed 25 feet

Offense

Melee Shortsword (agile, finesse, versatile-s) +9, Damage 1d6 piercing
Ranged Crossbow (reload-1) +9, range increment 120 feet, Damage 1d8 piercing

Abilities

Hurried Retreat
Sneak Attack — The kobold scout deals an extra 1d6 precision damage to Off-Guard creatures.

WORKS WELL WITH

AnvilLANDAn anvil draws enemy attention while this skirmisher flanks to deliver precision damage against off-guard targets.
SnareLANDA snare limits enemy movement so this skirmisher can safely position for flanking without retaliation.
WeaverLANDA weaver applies off-guard at range through control effects, enabling precision damage without requiring melee flanking.

PUNISHES

✖ off-guard reliance✖ low Perception
Stacking flankers without an anvil leaves no one to absorb enemy attention.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #193: Mantle of Gold.

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