Fazil
Creature 1 — humanoid, kobold
Pre-Remaster content. May include legacy alignment.
FlankerSniperLAND
Most kobolds encountered outside of a well-defended warren or lair are kobold scouts, creatures trained for stalking and the hunt. Kobolds are small, reptilian humanoids who carry physical similarities to true dragons. They lurk in dark spaces, usually tunnels and mines beneath the earth, in either warrens of their own design or complexes discovered and colonized after the original builders have moved on. Though kobolds are far more pragmatic than they are courageous, they use every inch of the
Source: sky-kings-tomb-bestiary (Pre-Remaster)
Perception +8; darkvision
Languages common, draconic
Skills acrobatics +7, crafting +3 (+5 traps), stealth +7, survival +6, thievery +7
Str
+0
Dex
+4
Con
+1
Int
+0
Wis
+3
Cha
+1
Items Crossbow, Shortsword, Leather Armor, Snare Kit
AC 18
Fort +5
Ref +9
Will +6
HP 16
Speed 25 feet
Offense
Melee Shortsword (agile, finesse, versatile-s) +9, Damage 1d6 piercing
Ranged Crossbow (reload-1) +9, range increment 120 feet, Damage 1d8 piercing
Abilities
Hurried Retreat —
Sneak Attack — The kobold scout deals an extra 1d6 precision damage to Off-Guard creatures.
WORKS WELL WITH
AnvilLANDAn anvil draws enemy attention while this skirmisher flanks to deliver precision damage against off-guard targets.
SnareLANDA snare limits enemy movement so this skirmisher can safely position for flanking without retaliation.
WeaverLANDA weaver applies off-guard at range through control effects, enabling precision damage without requiring melee flanking.
PUNISHES
✖ off-guard reliance✖ low Perception
Stacking flankers without an anvil leaves no one to absorb enemy attention.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Fazil in the encounter builder — free, no install.
Open in PathfinderGM →