Fence
Creature 5 — human, humanoid
FlankerLANDhumanoidhumancriminal
Fences make themselves indispensable to the underworld by paying for stolen goods only to resell them later, whether through a seemingly legitimate business or to a closed group of elite buyers. In the underbelly of society, the lawless reign supreme.
Source: pathfinder-npc-core
Perception +11
Languages common
Skills Accounting Lore +13, acrobatics +10, crafting +13, deception +13, diplomacy +11, intimidation +11, society +11, stealth +10, thievery +10, Underworld Lore +15
Str
+0
Dex
+3
Con
+0
Int
+4
Wis
+2
Cha
+4
Items Dagger (10), Shortsword, Disguise Kit, Thieves' Toolkit, Darkvision Elixir (Lesser), Smoke Ball (Lesser) (2)
AC 20
Fort +9
Ref +12
Will +15
HP 70
Speed 25 feet
Offense
Melee Dagger (agile, finesse, versatile-s) +14, Damage 1d4+6 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +14, Damage 1d4+6 piercing
Melee Shortsword (agile, finesse, versatile-s) +14, Damage 1d6+6 piercing
Melee Fist (agile, finesse, nonlethal, unarmed) +14, Damage 1d4+6 bludgeoning
Abilities
Fence's Eye — Fences can use Underworld-lore to identify an item's value and Identify Magic on an item. They gain a +2 circumstance bonus to Underworld Lore checks when doing so, and to all Underworld Lore checks related to stolen items.
Fence's Feint — The fence Feints, then can Step. If the feint succeeds, the target is Off-Guard against the fence's melee attacks until the end of the fence's next turn (or to all melee attacks on a critical success).
Quick Rummage — The fence always has a few items close at hand. The fence Interacts to draw a weapon or an item that takes a single action to activate, and then Strikes with the weapon or Activates the Item.
Sneak Attack — The fence deals an extra 2d6 precision damage to Off-Guard creatures.
WORKS WELL WITH
AnvilLANDA durable frontliner holds enemy attention so this attacker can Step in for a Feint and Sneak Attack.
SniperLANDA ranged attacker benefits from the Off-Guard status this creature's Feint imposes on a target.
SnareLANDA controller keeping a foe in place lets this attacker repeatedly exploit the same Feint window.
PUNISHES
✖ low Perception✖ isolated targets✖ melee reliance
Avoid pairing with another Flanker; both compete for the same brief Off-Guard window.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Fence in the encounter builder — free, no install.
Open in PathfinderGM →