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Ferghaz

Creature 1 (rare) — dwarf, ghost, incorporeal, spirit, undead

Pre-Remaster content. May include legacy alignment.

WeaverShadeAERIALundeadspirit

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +9; darkvision
Languages common, dwarven; empyrean
Skills Dwarf Lore +7, intimidation +6, stealth +7
Str
-5
Dex
+1
Con
+2
Int
+1
Wis
+4
Cha
+3
AC 16 Fort +7 Ref +6 Will +9
HP 15 (void healing, rejuvenation)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 5
Speed fly 20 feet

Offense

Melee Ghostly Hammer (agile, finesse, magical) +8, Damage 1d4+3 void
Ranged Chiding Rebuke (magical) +8, range increment 30 feet, Damage 1d4+3 void

Abilities

Riled by Disrespect — An ancestral echo gains a +1 status bonus to attack rolls and saving throw DCs against any creature that has not performed at least one task to beautify the site to which the echo is bound. This apples to any PC who didn't succeed at one or more skill checks to clean area D2.
Site Bound — The ancestral echo can't leave the upper crypt.

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Rejuvenation (occult) — Restoring the vandalized inscriptions and reciting their corrected stories ushers these spirits back to the afterlife.

When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Oh, If Your Ancestors Could See You! — Ferghaz holds other dwarves to an impossible standard, and his attacks carry the weight of a hundred generations' judgment. His Strikes deal an additional 1d4 mental damage to dwarves.

WORKS WELL WITH

AnvilAERIALAn anvil holds enemy attention while this incorporeal spirit applies conditional debuffs and void damage from unexpected vectors.
CrasherAERIALA crasher disrupts enemy formations so this spirit can isolate and punish creatures that trigger its heightened judgment.

PUNISHES

✖ melee reliance✖ low Will✖ dwarven ancestry
Site-bound immobility compounds harshly with another stationary controller, surrendering all tempo to the enemy.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #193: Mantle of Gold.

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