Festrog
Creature 1 — undead
CrasherSnareLANDundead
Spawned from corpses of those who died of illness or starvation and were twisted by void energy, festrogs display a viciousness that rivals other undead. They resemble decaying humanoids, but with elongated arms, teeth, and bone-like spikes protruding from their upper backs. Festrogs' tendency to run on all fours has led to them gaining the moniker dog-ghouls, causing the unwary to mistake them for mindless predators. Festrogs are in fact intelligent, stalking victims in packs and choosing hunt
Source: pathfinder-monster-core-2
Perception +6; darkvision
Languages common
Skills acrobatics +5, athletics +6, stealth +7, survival +5
Str
+4
Dex
+2
Con
+2
Int
+0
Wis
+1
Cha
+1
AC 15 (void healing)
Fort +7
Ref +7
Will +6
HP 25
Immunities bleed, death-effects, disease, paralyzed, poison, sleep, unconscious
Speed 30 feet
Offense
Melee Jaws (unarmed) +9, Damage 1d6+4 piercing
Melee Claw (agile, unarmed) +9, Damage 1d4+4 slashing plus Grab
Abilities
Diseased Pustules (disease, poison) — Whenever the festrog takes piercing or slashing damage, creatures adjacent to the festrog take 1d4 poison damage (DC 14 Reflex save).
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Feast (manipulate) —
On All Fours —
Grab —
WORKS WELL WITH
AnvilLANDA front-liner holds priority attention while the festrog's retaliatory poison punishes anyone else who joins the melee.
WeaverLANDRanged pressure avoids the diseased pustules entirely while the festrog remains locked in melee.
PUNISHES
✖ melee reliance✖ clumping
Works well with · Punishes · Pairing advice
Unlock with Tactics
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