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Festrog

Creature 1 — undead

CrasherSnareLANDundead

Spawned from corpses of those who died of illness or starvation and were twisted by void energy, festrogs display a viciousness that rivals other undead. They resemble decaying humanoids, but with elongated arms, teeth, and bone-like spikes protruding from their upper backs. Festrogs' tendency to run on all fours has led to them gaining the moniker dog-ghouls, causing the unwary to mistake them for mindless predators. Festrogs are in fact intelligent, stalking victims in packs and choosing hunt

Source: pathfinder-monster-core-2

Perception +6; darkvision
Languages common
Skills acrobatics +5, athletics +6, stealth +7, survival +5
Str
+4
Dex
+2
Con
+2
Int
+0
Wis
+1
Cha
+1
AC 15 (void healing) Fort +7 Ref +7 Will +6
HP 25
Immunities bleed, death-effects, disease, paralyzed, poison, sleep, unconscious
Speed 30 feet

Offense

Melee Jaws (unarmed) +9, Damage 1d6+4 piercing
Melee Claw (agile, unarmed) +9, Damage 1d4+4 slashing plus Grab

Abilities

Diseased Pustules (disease, poison) — Whenever the festrog takes piercing or slashing damage, creatures adjacent to the festrog take 1d4 poison damage (DC 14 Reflex save).
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Feast (manipulate) —
On All Fours
Grab

WORKS WELL WITH

AnvilLANDA front-liner holds priority attention while the festrog's retaliatory poison punishes anyone else who joins the melee.
WeaverLANDRanged pressure avoids the diseased pustules entirely while the festrog remains locked in melee.

PUNISHES

✖ melee reliance✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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