Fetchling Scout
Creature 1 — fetchling, humanoid, shadow
FlankerShadeLANDhumanoidfetchlingshadowoccult
Fetchling scouts patrol the outskirts of their communities, looking for any possible threats. The people known today as fetchlings are a distinct ancestry descended from generations of humans who became trapped ages ago on the Netherworld. No longer human at all, these people, who call themselves kayals, have become monochromatic in coloration, with flesh tones and hair colors varying between white, black, and all shades of gray. Their limbs are lithe and willowy, and their eyes are generally so
Source: pathfinder-monster-core-2
Perception +5; darkvision
Languages common, shadowtongue
Skills acrobatics +7, athletics +4, deception +5, diplomacy +5, society +3, stealth +7, thievery +7
Str
+1
Dex
+4
Con
+2
Int
+0
Wis
+0
Cha
+2
Items Dagger, Chain Shirt
AC 16
Fort +5
Ref +9
Will +5
HP 20
Speed 25 feet
Offense
Melee Dagger (agile, finesse, versatile-s) +9, Damage 1d4+1 piercing
Ranged Dagger (agile, finesse, thrown-10, versatile-s) +9, Damage 1d4+1 piercing
Abilities
Shadow Blending — When the fetchling scout is Concealed as a result of dim light, the flat check to target them has a DC of 7, not 5.
Shadow Stride (illusion, occult, shadow) —
Sneak Attack — The fetchling scout's Strikes deal an additional 1d6 precision damage to Off-Guard creatures.
Occult Innate Spells DC 15, attack +7
1st Illusory Disguise
WORKS WELL WITH
AnvilLANDA frontline brawler creates the chaos and Off-Guard openings the scout needs to land its sneak attack.
SnareLANDA controller that debilitates a target guarantees the Off-Guard condition the sneak attack relies on.
CrasherLANDHeavy melee damage draws attention so the scout can strike from the shadows unnoticed.
PUNISHES
✖ isolated targets✖ low Perception✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Fetchling Scout in the encounter builder — free, no install.
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