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Fiddling Bones

Creature 3 — undead, unholy

Pre-Remaster content. May include legacy alignment.

WeaverFlankerLANDundeadunholy

To some, music is more than a hobby-it's an obsession. Every musician who lived and died for their craft runs the risk of returning as a fiddling bones, as do musicians who died before completing their magnum opus or receiving the accolades they believe they deserved. Driven to prove themselves even in undeath, fiddling bones often challenge famous performers to music duels.

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +9; darkvision
Languages common, necril
Skills acrobatics +10, diplomacy +9, intimidation +9, performance +13, Theater Lore +10
Str
+1
Dex
+3
Con
+1
Int
+3
Wis
+2
Cha
+4
Items Fiddle, Flute
AC 18 Fort +6 Ref +12 Will +9
HP 30 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5, sonic 5
Speed 25 feet

Offense

Melee Stamping Foot (finesse) +10, Damage 2d8+3 bludgeoning
Melee Fiddlestick (agile, finesse) +10, Damage 2d6+3 bludgeoning
Ranged Dissonant Chord (magical, sonic) +10, range 40 feet, Damage 2d6+4 sonic

Abilities

Rhapsodic Flourish (occult, sonic) —
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Dance with Death (auditory, emotion, mental, occult) — The fiddling bones plays a catchy song that compels others to dance. Each creature in a 30-foot emanation must attempt a DC 19 Will save. Fiddling bones are immune. The effect lasts until the end of the fiddling bones's next turn, but the fiddling bones can Sustain the effect on all affected creatures that remain within the emanation.

Critical Success The creature is unaffected and is temporarily immune for 1 hour.

Success The creature can't use actions with the move trait except to dance, which uses the Stride action to move up to half the creature's Speed. If the creature has other Speeds, it can also dance using those modes of travel.

Failure As success, and the creature must spend at least 1 action each turn dancing.
Destructive Finale (occult, sonic) — Dance with Death immediately ends, and the fiddling bones can't use Dance with Death or Destructive Finale for 1d4 rounds.

WORKS WELL WITH

CrasherLANDA crasher punishes creatures compelled to dance while this controller sustains the area compulsion, exploiting the tempo disruption.
AnvilLANDAn anvil holds enemies inside the dance emanation while this controller forces will saves against compelled movement.
SniperLANDA sniper targets dancing foes who are position-compromised, exploiting the forced movement to deny cover and reactions.

PUNISHES

✖ clumping✖ low Will✖ standing still
Multiple area controllers overlap emanation coverage redundantly without increasing single-target elimination speed.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Book of the Dead.

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