Fiery Leopard
Creature 1 (unique) — animal
Pre-Remaster content. May include legacy alignment.
ShadeFlankerLANDVERTICALanimalfire
Source: fall-of-plaguestone (Pre-Remaster)
Perception +6; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +8, athletics +6, stealth +8
Str
+1
Dex
+3
Con
+1
Int
-4
Wis
+1
Cha
-2
AC 17
Fort +6
Ref +8
Will +4
HP 20
Immunities fire
Weaknesses cold 5
Speed 30 feet, climb 20 feet
Offense
Melee Jaws (finesse, unarmed) +8, Damage 1d8+1 piercing plus 1 fire plus Grab
Melee Claw (agile, finesse, unarmed) +8, Damage 1d4+1 slashing plus 1 fire
Abilities
Fiery Pelt — Creatures that start their turn grabbed by a fiery leopard take 1d4 fire damage. Anyone attempting to grapple a fiery leopard takes 1d4 fire damage for each attempt.
Grab —
WORKS WELL WITH
AnvilLANDA frontline body holds attention on the ground while this ambush predator uses verticality to pick off flanks or stragglers.
SnareLANDA controller that restrains a foe in place lets this ambush predator capitalize on the Off-Guard opening for its Grab follow-up.
WeaverLAND / VERTICALA caster's debuffs soften a target's saves before this ambush predator closes in for a decisive ambush strike.
PUNISHES
✖ grapple attempts✖ melee reliance✖ low Reflex
Avoid stacking with another Shade; overlapping ambush windows squander the element of surprise this predator relies on.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Fiery Leopard in the encounter builder — free, no install.
Open in PathfinderGM →