Fire Mephit
Creature 1 — elemental, fire
Pre-Remaster content. May include legacy alignment.
FlankerCrasherLANDAERIALelementalfire
Fire mephits are conniving and quick to anger. They aren't evil, but they delight in inflicting pain, and their love of burning things pushes them the closest to this alignment of all mephits. They have bright-orange skin, and wisps of flame flicker along their wings as they flap through the air. The rivalry between fire and water mephits is notorious, and these creatures loathe working together for any amount of time. Mephits-sometimes known as elemental scamps-are little bipedal critters with
Source: pathfinder-bestiary (Pre-Remaster)
Perception +3; darkvision; smoke vision
Languages pyric
Skills acrobatics +7, deception +7
Str
+0
Dex
+4
Con
+0
Int
-2
Wis
+0
Cha
+2
AC 17
Fort +3
Ref +9
Will +7
HP 16 (fast healing 2 (while touching fire))
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses cold 3
Speed 20 feet, fly 25 feet
Offense
Melee Jaws (finesse, unarmed) +9, Damage 1d6 piercing plus 1d4 fire
Abilities
Smoke Vision — The fire mephit ignores the Concealed condition from smoke.
Fast Healing 2 (While Touching Fire) — A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
Breath Weapon (arcane, fire) — The fire mephit breathes flames in a 15-foot cone that deals 2d4 fire damage and 1d4 persistent fire damage to each creature within the area (DC 17 Reflex save).
The fire mephit can't use Breath Weapon again for 1d4 rounds.
The fire mephit can't use Breath Weapon again for 1d4 rounds.
Arcane Innate Spells DC 15, attack +7
Cantrips Daze, Light
WORKS WELL WITH
AnvilLAND / AERIALA grounded blocker keeps melee strikers occupied while this mephit dives in and out with its breath weapon.
SnareLANDA controller that clusters or immobilizes foes turns the cone breath weapon into a near-guaranteed multi-target hit.
WeaverLAND / AERIALA ranged spellcaster adds pressure while melee strikers are forced to chase this flyer through the air, spreading party actions thin.
PUNISHES
✖ clumping✖ low Reflex✖ melee-only reliance
Avoid pairing with another fragile aerial skirmisher, since a single focused response can remove both due to shared low Hit Points.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Fire Mephit in the encounter builder — free, no install.
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