Flame Drake
Creature 5 — dragon, fire
CrasherLANDAERIALdragonfire
Flame drakes dwell near volcanoes and magma, but it's not unheard of for one to drift into nearby areas like forests or wooded hills. Their scales are usually some shade of red, occasionally fading to smoky blacks and grays along the edges of their wings and the tips of their tails. Rampages of flame drakes often grudgingly live alongside clans of fire giants, rather than be forced from their volcanic homes. Ravenous, bestial, and driven by instinct, drakes are draconic monsters who bear a fra
Source: pathfinder-monster-core
Perception +12; darkvision, scent (imprecise) 30 feet; smoke vision
Languages draconic
Skills acrobatics +10, athletics +12, stealth +9, survival +10
Str
+5
Dex
+1
Con
+3
Int
-1
Wis
+3
Cha
+0
AC 22
Fort +12
Ref +10
Will +10
HP 75
Immunities fire, paralyzed, sleep
Weaknesses cold 10
Speed 20 feet, fly 50 feet
Offense
Melee Fangs +14, Damage 2d8+5 piercing plus 1d6 fire
Melee Tail (reach-10) +14, Damage 2d6+5 bludgeoning
Abilities
Smoke Vision — Smoke doesn't impair a flame drake's vision; they ignore Concealment from smoke.
Reactive Strike (Fangs Only) —
Draconic Frenzy — The flame drake makes two Fangs Strikes and one Tail Strike in any order.
Fireball Breath (fire, primal) — The flame drake expels a ball of flame to a range of 180 feet that explodes in a 20-foot burst. Creatures in the burst take 6d6 fire damage (DC 22 Reflex save).
The flame drake can't use Fireball Breath again for 1d6 rounds.
The flame drake can't use Fireball Breath again for 1d6 rounds.
Speed Surge (move) — Frequency three times per day
Effect The flame drake Strides or Flies twice.
Effect The flame drake Strides or Flies twice.
WORKS WELL WITH
AnvilLAND / AERIALA durable frontline pins the party's melee so the drake can freely reposition for repeat breath bursts.
SnareLAND / AERIALControl that clusters targets turns the burst breath weapon into a much bigger swing.
SniperLAND / AERIALSustained ranged damage keeps pressure up between the breath weapon's recharge.
PUNISHES
✖ clumping✖ low Reflex✖ static formations
Avoid a second Crasher; both want the same burst-and-reposition tempo and will compete for the same opening.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Flame Drake in the encounter builder — free, no install.
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