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Flea Swarm

Creature 5 — animal, swarm

Pre-Remaster content. May include legacy alignment.

CrasherLANDanimalswarm

Flea swarms roil across city streets and rural hinterlands in a hissing, scraping scrabble, draining blood from any creatures unfortunate enough to cross their path. Fleas are little more than a nuisance in most circumstances, but can be lethal when they grow to monstrous proportions or gather in enormous swarms.

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +13; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +14, athletics +9 (+13 to Jump)
Str
-2
Dex
+5
Con
+4
Int
-5
Wis
+1
Cha
-4
AC 18 Fort +15 Ref +16 Will +6
HP 55
Immunities disease, precision, swarm-mind
Resistances physical (except bludgeoning) 8
Weaknesses area-damage 4, splash-damage 4
Speed 30 feet

Abilities

Flea Fever (disease) — Drain from flea fever can't be reduced or recovered from naturally until the disease is cured.

Saving Throw DC 19 Fortitude

Stage 1 Drained 1 (1d4 hours)

Stage 2 drained 1 and Sickened 1 (1 day)

Stage 3 Drained 2 and sickened 1 (1 day)

Stage 4 Drained 3 and sickened 1 (1 day)

Stage 5 dead
Suck Blood
Swarming Bites — Each enemy in the swarm's space takes 2d4+7 piercing damage and must attempt a DC 22 Reflex save. A creature that fails its save is exposed to flea fever.

WORKS WELL WITH

AnvilLANDAn immovable frontliner holds enemies inside the swarm's space, maximizing Swarming Bites area damage each round.
WeaverLANDForces scattered enemies back into the swarm's damaging area when they attempt to disengage.
SniperLANDRanged attacks exploit enemies preoccupied with the swarm's persistent area pressure.

PUNISHES

✖ clumping✖ low Fortitude
Avoid stacking two area-denial Crashers; overlapping damage zones crowd the battlefield and reduce tactical options.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #151: The Show Must Go On.

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