Flumph
Creature 1 — aberration
Pre-Remaster content. May include legacy alignment.
ShadeSnareLANDAERIALaberration
Even among the numerous types of tentacled aberrations populating the lands of Golarion, flumphs are an anomaly. Unlike most other aberrations, flumphs' monstrous appearance belies their true nature as gentle, good-natured creatures whose self-imposed duty is to bolster the defenses of worlds across the multiverse against onslaught from the cosmic horrors of the Dark Tapestry between the stars. Flumphs are small, jellyfish-like creatures who normally float about 5 feet off the ground on a self-
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +8; darkvision
Languages aklo, common, empyrean
Skills acrobatics +7, Dark Tapestry Lore +8, diplomacy +7, stealth +7
Str
+0
Dex
+4
Con
+0
Int
+1
Wis
+3
Cha
+2
AC 17
Fort +5
Ref +9
Will +8
HP 17
Speed 5 feet, fly 25 feet
Offense
Melee Spikes (agile, finesse) +7, Damage 1d4 piercing plus 1d4 acid
Abilities
Upside Down — A flumph that is knocked Prone must succeed at a DC 11 Flat check or land on its back, rendering it Off-Guard and Immobilized. An adjacent ally can Interact to right the flumph, removing both conditions.
Spray Perfume (olfactory) — The flumph sprays a 20-foot line of foul-smelling liquid. Each creature caught in the spray must succeed at a DC 16 Fortitude save or become Sickened 1 (Sickened 2 on a critical failure).
The odor from the spray lingers for 1d4 hours on all creatures that failed their saves. The sprayed creatures can be detected by smell at a range of 100 feet, and any creatures adjacent to them take a -2 circumstance penalty to saves against Spray Perfume or to recover from the sickened condition.
The flumph can't use Spray Perfume again for 1d4 rounds.
The odor from the spray lingers for 1d4 hours on all creatures that failed their saves. The sprayed creatures can be detected by smell at a range of 100 feet, and any creatures adjacent to them take a -2 circumstance penalty to saves against Spray Perfume or to recover from the sickened condition.
The flumph can't use Spray Perfume again for 1d4 rounds.
WORKS WELL WITH
AnvilLANDAnvil fixes enemies in place while this creature flanks and sickens from off-angles.
CrasherLANDCrasher exploits sickened penalties on Fortitude and AC to land heavier strikes.
WeaverLANDWeaver buffs this creature before it breaks stealth, amplifying the opening volley.
PUNISHES
✖ clumping✖ low Fort
avoid stacking multiple shades without an anvil to anchor enemy attention
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Flumph in the encounter builder — free, no install.
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