Flytrap Leshy
Creature 4 — leshy, plant
Pre-Remaster content. May include legacy alignment.
AnvilMenderLANDplantleshyacid
While often seen as unfriendly by non-leshys, flytrap leshys get along well with other leshys. Nonetheless, they're among the most aggressive leshys, often guarding the most vulnerable places in the natural world with their flytrap mouths and hands. When a large threat emerges, pairs of flytrap leshys band together to create amalgams capable of driving back powerful foes. This unusual form of communal defense suffuses flytrap leshy society, and they often form relationships between multiple ind
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +11; darkvision
Languages common, fey, wildsong; speak with plants (carnivorous plants only)
Skills athletics +12, nature +10, stealth +12
Str
+4
Dex
+2
Con
+1
Int
+0
Wis
+3
Cha
+2
AC 20
Fort +9
Ref +12
Will +13
HP 72
Resistances acid 5
Speed 25 feet
Offense
Melee Flytrap Mouth (versatile-s) +13, Damage 1d8+6 piercing plus 1d6 acid plus Flytrap Toxin
Melee Flytrap Hand (agile, versatile-s) +13, Damage 1d6+6 piercing plus 1d6 acid plus Flytrap Toxin
Ranged Spittle (acid) +11, range increment 10 feet, Damage 1d6+6 acid plus Flytrap Toxin
Abilities
Attack of Opportunity —
Verdant Burst (healing, plant) — When a flytrap leshy dies, a burst of primal energy explodes from its body, restoring 3d6 healing Hit Points to each plant creature in a 30-foot emanation.
This area immediately fills with flytraps, becoming difficult terrain. If the terrain is not a viable environment for these flytraps, they wither after 24 hours.
This area immediately fills with flytraps, becoming difficult terrain. If the terrain is not a viable environment for these flytraps, they wither after 24 hours.
Amalgam (polymorph, primal) — A flytrap leshy can combine itself with an adjacent and willing flytrap leshy that is not currently affected by Amalgam. The leshy using Amalgam physically merges with the target, restoring 3d8 healing Hit Points to the target.
The leshy can Sustain a Spell to continue Amalgam, but once they stop, the target leshy takes 3d8 untyped damage. If the target leshy dies, Amalgam ends at once and the original leshy gains the Dying condition or increases their dying condition value by 1 if they were already dying.
As long as Amalgam is sustained, the target leshy gains a +1 status bonus to attack rolls and saving throws, its AC increases to 21, and it gains an additional reaction at the start of each turn.
The leshy can Sustain a Spell to continue Amalgam, but once they stop, the target leshy takes 3d8 untyped damage. If the target leshy dies, Amalgam ends at once and the original leshy gains the Dying condition or increases their dying condition value by 1 if they were already dying.
As long as Amalgam is sustained, the target leshy gains a +1 status bonus to attack rolls and saving throws, its AC increases to 21, and it gains an additional reaction at the start of each turn.
Change Shape (concentrate, polymorph, primal) — The flytrap leshy transforms into a Small flytrap. This ability otherwise uses the effects of One with Plants.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Flytrap Toxin (poison) — Saving Throw DC 19 Fortitude
Maximum Duration 6 rounds
Stage 1 Sickened 1 (1 round),
Stage 2 Sickened 2 (1 round)
Maximum Duration 6 rounds
Stage 1 Sickened 1 (1 round),
Stage 2 Sickened 2 (1 round)
Primal Innate Spells DC 21, attack +11
4th Speak with Plants
2nd Pass Without Trace
WORKS WELL WITH
CrasherLANDA mobile striker punishes targets already Sickened by the leshy's toxin, since debuffed foes fold faster to burst damage.
SnareLANDA controller keeps enemies adjacent so Reactive Strike triggers whenever they try to step away.
SniperLANDRanged support keeps pressure on while the leshy anchors melee and shrugs off acid with its own resistance.
PUNISHES
✖ melee disengage✖ low Fortitude✖ isolated targets
Works well with · Punishes · Pairing advice
Unlock with Tactics
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