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Fuath

Creature 1 — aquatic, fey, gremlin

SnareShadeLANDAQUATICfeygremlin

Despite their small size, fuaths are shipwreckers incarnate. In the dark of night, these gremlins sever ratlines, slash sails, smash sextants, and soil provisions. Once the ship founders, the fuaths return to indulge their craving for land-raised flesh. While fuaths prefer to take their prey asleep, they save a terrible doom for sailors who attack them, surrounding the mariners' faces in magically congealed water to drown them where they stand. Constantly dripping with water, fuaths have seahor

Source: pathfinder-monster-core-2

Perception +8; darkvision
Languages thalassic
Skills acrobatics +7, deception +4, nature +6, Sailing Lore +6, stealth +7, thievery +7
Str
+1
Dex
+4
Con
+2
Int
+1
Wis
+3
Cha
-1
Items Dart (6)
AC 16 Fort +5 Ref +9 Will +6
HP 18
Weaknesses cold-iron 2, fire 2
Speed 20 feet, swim 30 feet

Offense

Melee Claw (agile, finesse) +9, Damage 1d6 + 1 slashing
Ranged Dart (agile) +9, range increment 20 feet, Damage 1d4+1 piercing

Abilities

Vulnerable to Sunlight — A fuath becomes Drained 1 (or increases its drained condition by 1) after every consecutive hour they're exposed to sunlight. Being submerged in more than a foot of water prevents the sunlight from harming the fuath.
Viscous Choke (primal, water) — Frequency once per day
Effect The fuath surrounds the head of one air-breathing creature within 30 feet in a magical film of viscous water for 1 minute. The target must succeed at a DC 17 Reflex save or it begins to choke and must hold its breath to avoid drowning. The film can be temporarily wiped away with a total of 3 Interact actions by the choking creature or creatures adjacent to it, allowing a new Reflex save with a +2 circumstance bonus to end the effect. (These actions don't need to be consecutive or made by the same creature.)
Primal Innate Spells DC 17, attack +9
1st Create Water, Sleep
Cantrips (1st) Prestidigitation

WORKS WELL WITH

CrasherAQUATIC / LANDA heavy striker finishes off a target this creature has already impaired from breathing and communicating.
AnvilLANDA frontline body keeps the party's attention on the shore while this small ambusher works from the water's edge.

PUNISHES

✖ ranged reliance✖ standing still
This creature is weakened by extended sunlight exposure, so it avoids encounters staged away from cover or open water.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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