Gambling Companion
Creature 3 — humanoid, tengu
FlankerLANDhumanoid
A reputation for protecting against bad luck, combined with skill and knowledge, establish these tengu as ideal gambling companions. Their role includes providing local knowledge of establishments as well as the various games available. Refined skills of observation and an ability to read other players increases the value of their services. The example provided is for a companion who frequents the finer establishments. For some areas, a patron would look for a companion with greater fighting ski
Source: pathfinder-npc-core
Perception +12; low-light-vision; (+14 to Sense Motive)
Languages common, tengu; plus three others
Skills deception +11, diplomacy +11, Games Lore +16, society +9, thievery +9 (+11 for sleight of hand)
Str
+0
Dex
+3
Con
+0
Int
+2
Wis
+1
Cha
+4
Items Dagger (3), Playing Cards, Set of six ivory dice (6)
AC 18
Fort +6
Ref +12
Will +9
HP 46
Speed 25 feet
Offense
Melee Beak (finesse, unarmed) +10, Damage 1d6+2 piercing
Melee Dagger (agile, finesse, versatile-s) +10, Damage 1d4+2 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +10, Damage 1d4+2 piercing
Abilities
+2 to Sense Motive —
Social Specialist — For social encounters involving gaming or gambling, the gambling companion is a 5th-level challenge
Gamer's Guidance (fortune) — When the gambling companion successfully Aids a skill check related to games or gambling, the ally rolls twice and takes the higher result instead of gaining the usual bonus.
Distracting Trick —
WORKS WELL WITH
AnvilLANDAn Anvil occupies the enemy so the Flanker can safely use Distracting Trick and Aid allies.
CrasherLANDA Crasher deals heavy damage to targets the Flanker makes flat-footed through Distracting Trick.
PUNISHES
✖ gambling✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Gambling Companion in the encounter builder — free, no install.
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