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Gancanagh

Creature 4 — azata, celestial, holy

WeaverShadeLANDazatacelestialholy

Gancanaghs are lovers, revelers, and dashing duelists of Elysium. Embodiments of free love, they eagerly throw themselves into courting targets for brief but earnest flings until their quicksilver passions change their desires. They serve Cayden Cailean as well as other bacchanalian deities and empyreal lords of Elysium who understand their desires for love and parties. Gancanaghs hate evil beings that profane the spirit of romance and passion, as such creatures (especially the demonic tempters

Source: pathfinder-monster-core

Perception +11; darkvision
Languages diabolic, draconic, empyrean; Truespeech
Skills athletics +9, deception +13, diplomacy +13, performance +14, religion +9, stealth +11
Str
+1
Dex
+5
Con
+3
Int
+2
Wis
+1
Cha
+5
Items Rapier, Silver Virtuoso Flute
AC 21 Fort +9 Ref +13 Will +11
HP 75
Weaknesses cold-iron 5, unholy 5
Speed 30 feet

Offense

Melee Silver Rapier (deadly-d10, disarm, finesse, holy, magical) +13, Damage 1d6+7 piercing

Abilities

At-Will Spells — The monster can cast its at-will spells any number of times without using up spell slots.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Vulnerable to Smoke — A gancanagh's lungs can't tolerate smoke. They take a -2 circumstance penalty to saving throws against effects that create some form of smoke.
Change Shape (concentrate, divine, polymorph) — The gancanagh can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or their attack and damage bonuses with their Strikes but might change the damage type their Strikes deal (typically to bludgeoning).

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Invigorating Passion (divine, emotion, mental) — The gancanagh embraces or kisses a willing creature adjacent to them, infusing that creature with their invigorating passion. For 10 minutes, the creature gains a +1 status bonus to attack rolls and 10 temporary Hit Points. After that time, the target becomes Fatigued for 10 minutes unless it succeeds at a DC 21 Fortitude save.
Divine Innate Spells DC 23, attack +15
5th Truespeech (Constant)
4th Suggestion
3rd Heroism
2nd Sure Footing
1st Charm (At Will), Heal

WORKS WELL WITH

CrasherLANDA heavy melee ally benefits directly from the attack and damage buff of Invigorating Passion, converting support into burst damage.
AnvilLANDA durable frontline body keeps the party occupied while the gancanagh disguises itself and repositions for support or escape.
FlankerLANDA mobile striker capitalizes on the temporary edge from a buffed ally before it expires.

PUNISHES

✖ low Will✖ predictable buff timing✖ targeting the wrong disguised foe
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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