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Ganzi Martial Artist

Creature 3 — human, humanoid, nephilim

FlankerLANDhumanoidnephilim

Children of primeval chaos, ganzis intertwine the churning pandemonium of the Maelstrom with the more mundane tumult of mortal life. Some arise in bloodlines touched by creatures of the Maelstrom in generations previous, while others are changed by planar friction seething upon the shores of creation, but all share the essence of anarchy in their blood and bone. Due to their connection to the Maelstrom, ganzis vary wildly in appearance; the most common proteankin have patches of scales and feat

Source: pathfinder-monster-core-2

Perception +9; low-light-vision
Languages common, protean
Skills acrobatics +9, athletics +10, deception +7, performance +7, stealth +9
Str
+3
Dex
+4
Con
+0
Int
-1
Wis
+2
Cha
+2
Items Shuriken (20), Explorer's Clothing
AC 20 Fort +7 Ref +11 Will +9 +1 status to all saves vs. controlled condition
HP 36
Speed 35 feet

Offense

Ranged Shuriken (agile, thrown-20) +11, Damage 1d4+5 piercing
Melee Foot (agile, finesse, sweep) +11, Damage 1d8+5 bludgeoning

Abilities

+1 Status to All Saves vs. Controlled Condition
Ganzi Resistance — The ganzi gains resistance 1 to acid, electricity, or sonic (chosen randomly each day).
Ganzi Spells — Two of the following chosen at random each day using 1d12

Acid Grip

Blur

Humanoid Form

Illusory Object

Invisibility

Laughing Fit

Noise Blast

Paranoia

Resist Energy

See the Unseen

Shatter

Telekinetic Maneuver
Flurry of KicksFrequency once per turn
Effect The martial artist makes two melee Strikes. The martial artist applies their multiple attack penalty to these Strikes normally.
Handspring Kick
Divine Innate Spells DC 19, attack +11
2nd Acid Grip, Blur, Humanoid Form, Invisibility, Laughing Fit, Noise Blast, Paranoia, Resist Energy, See the Unseen, Shatter, Telekinetic Maneuver
1st Illusory Object

WORKS WELL WITH

AnvilLANDA frontline bruiser holds priority attention so the martial artist can slip into flanking position for its flurry.
SnareLANDA controller that pins a target lets the martial artist land its flurry without the target repositioning away.

PUNISHES

✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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