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Gathganara

Creature 1 — amphibious, fey, nymph, water

Pre-Remaster content. May include legacy alignment.

WeaverLANDAQUATICfeynymphwater

Naiads protect streams, ponds, springs, and other natural bodies of fresh water. While most naiads lead solitary lives close to their chosen ward, sometimes these nymphs congregate in coven-like groups where river tributaries meet, performing great magic and blessing the waters of the land. Because naiads' bonds to their bodies of water permit more flexibility, they are the nymphs most likely to interact with humanoids and even visit their settlements on occasion. Unlike other nymphs, naiads occ

Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)

Perception +6; darkvision
Languages common, elven, fey; speak with animals
Skills acrobatics +6, athletics +3, diplomacy +7, nature +6, stealth +6, survival +4
Str
+0
Dex
+3
Con
+0
Int
+1
Wis
+1
Cha
+4
AC 16 Fort +3 Ref +6 Will +8
HP 20
Resistances fire 3
Weaknesses cold-iron 3
Speed 25 feet, swim 25 feet

Offense

Melee Aqueous Fist (agile, finesse, magical, water) +8, Damage 1d6 bludgeoning

Abilities

Subterranean Naiad — Gathganara has darkvision, rather than low-light vision.
Wild Empathy — The naiad can use Diplomacy to Make An Impression on and make very simple Requests of animals.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Water Dependent — A naiad bonds to a spring, pool, pond, or similar-sized water feature. While within 300 feet of her bonded body of water, she can use her innate Tidal Surge at will. She doesn't recover Hit Points or reduce the drained condition when resting beyond that range. Unlike most other nymphs, she doesn't suffer penalties from being apart from her bonded body of water. A naiad can perform a 24-hour ritual to bond herself to a new body of water.
Water Healing (concentrate, healing, primal) — While within her bonded body of water, the naiad heals 1 Hit Point every 10 minutes.
Primal Innate Spells DC 17, attack +9
2nd Speak with Animals (Constant)
1st Charm, Create Water, Tidal Surge

WORKS WELL WITH

AnvilLAND / AQUATICA frontline body keeps melee attackers occupied while this caster works its innate magic from the safety of its bonded water.
SnareLAND / AQUATICA grappler that holds a target near the water lets this creature's magic land reliably instead of chasing a mobile foe.
FlankerLAND / AQUATICA mobile skirmisher can capitalize on the openings this creature's magic creates without competing for the same action economy.

PUNISHES

✖ melee clumping near water✖ standing in water
Tied to its bonded body of water for healing, so pairing it far from that water strips its sustain and leaves it fragile.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #175: Broken Tusk Moon.

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