Gathlain Wanderer
Creature 1 (uncommon) — fey, plant
Pre-Remaster content. May include legacy alignment.
SniperShadeLANDAERIALfeyplant
Gathlains have made a name for themselves as inquisitive and mischievous, as well as flighty and distractable. These eccentric little fey want nothing more than to explore the many wonders of the world for their own pleasure. Born of magical trees in seed pods that float hundreds of miles on the wind, gathlains are a bizarre mix of flesh and flora. Sprigs of mistletoe bloom from their back and form a delicate pair of wings. They enjoy adorning themselves with oddities found on their journeys, s
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +6; low-light-vision
Languages common, fey
Skills acrobatics +7, deception +5, Forest Lore +5, nature +4, performance +5, society +3, stealth +7, survival +4
Str
+2
Dex
+4
Con
+0
Int
+0
Wis
+1
Cha
+2
Items Dagger, Shortbow
AC 17
Fort +5
Ref +9
Will +6
HP 14
Weaknesses cold-iron 2
Speed 20 feet, fly 30 feet
Offense
Melee Dagger (agile, finesse, versatile-s) +9, Damage 1d4+2 piercing
Ranged Shortbow (deadly-d10) +9, range increment 60 feet, Damage 1d6 piercing
Abilities
Final Jape — When the gathlain dies, their wings explode into a cloud of toxic mist. Each creature within a 5-foot emanation takes 1d6 poison damage (DC 18 Fortitude save).
Hide and Seek — The gathlain ignores difficult terrain from non-magical foliage.
Rootbound —
WORKS WELL WITH
AnvilLANDAnvil holds enemies at bay while this creature delivers deadly ranged shots from elevated positions.
SnareLANDSnare slows enemy advances, extending the window for this creature to reposition and fire.
FlankerLANDFlanker pressures enemies who try to close distance, punishing any attempt to rush the sniper.
PUNISHES
✖ clumping✖ melee reliance
avoid stacking multiple snipers without frontline bodies to block enemy approach
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Gathlain Wanderer in the encounter builder — free, no install.
Open in PathfinderGM →