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Ghost Commoner

Creature 4 — ghost, incorporeal, spirit, undead, unholy

ShadeAERIALundeadghostincorporealunholyfear

The ghost commoner is an ordinary person who believes they died unjustly. When some mortals die through tragic circumstances or without closure, their souls can linger and haunt a locale significant to them in life.

Source: pathfinder-monster-core

Perception +10; darkvision
Languages common
Skills Dwelling Lore (applies to the place the ghost is bound to) +10, stealth +12
Str
-5
Dex
+3
Con
+0
Int
+0
Wis
+2
Cha
+2
AC 20 Fort +8 Ref +11 Will +8
HP 30 (rejuvenation, void healing)
Immunities death-effects, disease, paralyzed, poison, precision, unconscious, bleed
Resistances all-damage (except force, ghost-touch, spirit, vitality) 5
Speed 0 feet, fly 25 feet

Offense

Melee Ghostly Hand (agile, finesse, magical) +13, Damage 2d6+2 void

Abilities

Site Bound — A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Rejuvenation (divine) — Setting right the injustice that led to the commoner's death allows it to move on to the afterlife.

When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Frightful Moan (auditory, divine, emotion, fear, mental) — The ghost laments its fate, forcing each living creature within 30-foot emanation{30 feet} to attempt a DC 21 Will save. On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.

WORKS WELL WITH

AnvilLANDA durable front-liner keeps enemies engaged below while the ghost's moan and resistance to physical damage wear down morale from above.
SnareLANDA controller that restrains or slows targets keeps them within the ghost's short haunting range for repeated fear pressure.
SniperLANDA ranged striker can pick off targets the moan has left Frightened and less able to close distance.

PUNISHES

✖ low Will✖ non-magical weapon reliance✖ clumping
Its short tether to the haunted site means it cannot chase; pairing it with allies who don't hold that area wastes its presence.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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