Ghoul Stalker (BB)
Creature 1 — ghoul, undead, unholy
FlankerLANDundeadghoulunholy
The flesh-eating undead, known as ghouls, haunt sinister locations such as lonely graveyards and ruined crypts, making meals of corpses. Legends say that those captured by ghouls hear foul whispers that curse them into craving raw meat, eventually turning them into ghouls.
Source: menace-under-otari-bestiary
Perception +7; darkvision
Skills acrobatics +7, athletics +8, stealth +7, survival +5
Str
+1
Dex
+4
Con
+1
Int
+1
Wis
+2
Cha
+2
AC 17
Fort +4
Ref +9
Will +5
HP 16
Immunities poison, unconscious, bleed, void
Speed 25 feet
Offense
Melee Jaws (finesse, unarmed) +9, Damage 1d8+1 piercing
Melee Claw (agile, finesse, unarmed) +9, Damage 1d6+1 slashing
Abilities
Stench — A creature that comes within 10 feet of the ghoul and can smell the ghoul must attempt a DC 14 Fortitude save. On a failure, the creature takes a –1 status penalty to all checks and DCs until it uses an action to retch (Sickened 1). A creature that succeeds at its save isn't affected by any ghoul's stench for 1 minute.
Consume Flesh (manipulate) — The ghoul devours a chunk of a creature that died within the last hour and regains 1d6 healing Hit Points.
The ghoul can regain Hit Points from a given body only once.
The ghoul can regain Hit Points from a given body only once.
Sneak Attack — The ghoul stalker deals an extra 1d4 damage to creatures that have the Off-Guard condition.
Swift Leap (move) — The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.
WORKS WELL WITH
AnvilLANDA frontline blocker draws attention and creates the Off-Guard openings this stalker's Sneak Attack can immediately punish.
SnareLANDA controller that inflicts the Off-Guard condition directly sets up guaranteed Sneak Attack damage on each pass.
WeaverLANDA caster who debuffs saving throws compounds the stench aura's chance to inflict its penalty across the party.
PUNISHES
✖ flanking exposure✖ clumping✖ low Fortitude
Avoid stacking with another single-target melee skirmisher, since both compete for the same Off-Guard opening on one target each round.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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