Ghoul Stalker
Creature 1 — ghoul, undead, unholy
FlankerSnareLANDSUBTERRANEANundeadghoul
Ghouls stalkers are ravenous undead who haunt graveyards and eat corpses. Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.
Source: pathfinder-monster-core
Perception +7; darkvision
Languages common, necril
Skills acrobatics +7, athletics +8, stealth +7, survival +5
Str
+1
Dex
+4
Con
+1
Int
+1
Wis
+2
Cha
+2
AC 17
Fort +4
Ref +9
Will +5
HP 16 (void healing)
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Speed 25 feet, burrow 5 feet
Offense
Melee Jaws (finesse, unarmed) +9, Damage 1d8+1 piercing
Melee Claw (agile, finesse, unarmed) +9, Damage 1d6+1 slashing plus Grab
Abilities
Stench (aura, olfactory) — 10 feet. DC 14 Fortitude
A creature entering the aura or starting its turn in the area must succeed at a Fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.
A creature entering the aura or starting its turn in the area must succeed at a Fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Consume Flesh (manipulate) — It can regain Hit Points from any given corpse only once.
Ghoul Whispers (auditory, linguistic, occult) — Forbidden Cravings (curse) A creature can still eat and drink while sickened by this curse
Saving Throw DC 17 Will
Stage 1 carrier with no ill effects (1 day)
Stage 2 2d6 void damage and the target is Sickened 1 until it consumes raw meat (1 day)
Stage 3 as stage 2
Stage 4 as stage 2 unless the target has consumed raw meat in the past 24 hours, then it takes 4d6 void damage and is Sickened 2 until it consumes raw meat;
Stage 5 if the creature has eaten raw meat in the past 24 hours, it dies and rises as a ghoul, if not, it returns to stage 4
Saving Throw DC 17 Will
Stage 1 carrier with no ill effects (1 day)
Stage 2 2d6 void damage and the target is Sickened 1 until it consumes raw meat (1 day)
Stage 3 as stage 2
Stage 4 as stage 2 unless the target has consumed raw meat in the past 24 hours, then it takes 4d6 void damage and is Sickened 2 until it consumes raw meat;
Stage 5 if the creature has eaten raw meat in the past 24 hours, it dies and rises as a ghoul, if not, it returns to stage 4
Grave Knowledge (occult) — +7 skill modifier
Frequency once per hour
Effect The ghoul calls upon knowledge it retains from one creature it has consumed in the past 7 days. The ghoul attempts a skill check using a skill in which the consumed creature was trained (if it's unclear whether the creature was trained, the GM decides). The ghoul is treated as trained and uses the high skill modifier for the ghoul's level. This takes the same amount of actions or time as usual for the check.
The ghoul can instead automatically learn something specific known by a creature it consumed in the last 7 days, like the location of a Hidden treasure or the name of a loved one. The ghoul can do this only once for a given creature, no matter how much of its flesh the ghoul consumed.
Frequency once per hour
Effect The ghoul calls upon knowledge it retains from one creature it has consumed in the past 7 days. The ghoul attempts a skill check using a skill in which the consumed creature was trained (if it's unclear whether the creature was trained, the GM decides). The ghoul is treated as trained and uses the high skill modifier for the ghoul's level. This takes the same amount of actions or time as usual for the check.
The ghoul can instead automatically learn something specific known by a creature it consumed in the last 7 days, like the location of a Hidden treasure or the name of a loved one. The ghoul can do this only once for a given creature, no matter how much of its flesh the ghoul consumed.
Swift Leap (move) — The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.
Grab —
WORKS WELL WITH
AnvilLAND / SUBTERRANEANA front-liner holds the main engagement while the ghoul leaps in to curse and grab an isolated target.
WeaverLAND / SUBTERRANEANWill-based spells reinforce the curse the ghoul's whispers already impose.
PUNISHES
✖ melee reliance✖ isolated targets
Works well with · Punishes · Pairing advice
Unlock with Tactics
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