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Ghoul

Creature 1 — ghoul, undead, unholy

Pre-Remaster content. May include legacy alignment.

SnareShadeLANDSUBTERRANEANundeadunholydisease

Ghouls are ravenous undead who haunt graveyards and eat corpses. Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.

Source: pathfinder-bestiary (Pre-Remaster)

Perception +7; darkvision
Languages common, necril
Skills acrobatics +7, athletics +4, stealth +7, survival +5
Str
+1
Dex
+4
Con
+1
Int
+1
Wis
+2
Cha
+2
AC 16 Fort +4 Ref +9 Will +5
HP 20 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 5 feet

Offense

Melee Jaws (finesse, unarmed) +9, Damage 1d6+1 piercing plus Ghoul Ghoul Fever, Ghoul Paralysis
Melee Claw (agile, finesse, unarmed) +9, Damage 1d4+1 slashing plus Ghoul Paralysis

Abilities

Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Consume Flesh (manipulate) — It can regain Hit Points from any given corpse only once.
Ghoul Fever (disease) — Saving Throw DC 15 Fortitude

Stage 1 carrier with no ill effect (1 day)

Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 2d6 void damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Ghoul the next midnight.
Paralysis (incapacitation, occult) — Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 15 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Swift Leap (move) — The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.

WORKS WELL WITH

CrasherLAND / SUBTERRANEANA hard-hitting melee striker can capitalize on any target this ambusher locks down before it can act again.
AnvilLAND / SUBTERRANEANA durable frontline body draws attention while this quick ambusher slips around to isolate a straggler for its debilitating bite.
WeaverLAND / SUBTERRANEANA caster who adds extra debuffs stacks additional pressure onto a target already locked down by this creature's bite.

PUNISHES

✖ low Fortitude✖ melee reliance✖ isolated PCs
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary.

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