Ghul
Creature 5 — genie, ghul, undead, unholy
Pre-Remaster content. May include legacy alignment.
WeaverFlankerLANDVERTICALgenieundeadunholy
Legends claim the gods banished a number of evil, greedy, and gluttonous genies to the Material Plane in the early days of creation. There, the genies transformed into the first ghuls, cruel undead that feast on the flesh of the living. The greedy and gluttonous nature of the first ghuls lives on, cursing them with an insatiable need to consume. Ghuls haunt trade routes, cemeteries, and other locations with good hiding places and a regular influx of travelers. From here, ghuls use their abilitie
Source: book-of-the-dead-bestiary (Pre-Remaster)
Perception +13; darkvision, scent (imprecise) 30 feet
Languages common, necril; one planar language (typically aquan, auran, ignan, or terran)
Skills athletics +11, deception +14, diplomacy +12, intimidation +12, stealth +12, survival +11
Str
+5
Dex
+1
Con
+2
Int
+2
Wis
+2
Cha
+5
AC 21
Fort +13
Ref +10
Will +13
HP 85 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances fire 5
Weaknesses holy 5
Speed 30 feet, climb 20 feet
Offense
Melee Jaws (magical, unarmed) +15, Damage 2d8+4 piercing plus 1d4 bleed
Melee Claw (agile, magical, unarmed) +15, Damage 2d8+4 slashing plus Grab
Abilities
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Change Shape (concentrate, polymorph, primal) — The ghul takes on the appearance of a Small or Medium Hyena. This doesn't change its Speed or Strikes. Effects or abilities that detect the presence of undead don't reveal the ghul as an undead while in this form.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Devour Flesh (manipulate) —
Luring Laugh (incapacitation, mental, primal) —
Grab —
WORKS WELL WITH
AnvilLAND / VERTICALLuring Laugh and Grab draw enemies into the anvil's reach while climb exploits vertical angles.
CrasherLAND / VERTICALGrab immobilizes a target, letting the crasher follow up with unimpeded heavy strikes.
ShadeLAND / VERTICALChange Shape and deception create distractions the shade uses for ambush positioning.
PUNISHES
✖ melee proximity✖ Will targeting✖ undead detection
Works well with · Punishes · Pairing advice
Unlock with Tactics
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