← Bestiary index

Ghul

Creature 5 — genie, ghul, undead, unholy

Pre-Remaster content. May include legacy alignment.

WeaverFlankerLANDVERTICALgenieundeadunholy

Legends claim the gods banished a number of evil, greedy, and gluttonous genies to the Material Plane in the early days of creation. There, the genies transformed into the first ghuls, cruel undead that feast on the flesh of the living. The greedy and gluttonous nature of the first ghuls lives on, cursing them with an insatiable need to consume. Ghuls haunt trade routes, cemeteries, and other locations with good hiding places and a regular influx of travelers. From here, ghuls use their abilitie

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +13; darkvision, scent (imprecise) 30 feet
Languages common, necril; one planar language (typically aquan, auran, ignan, or terran)
Skills athletics +11, deception +14, diplomacy +12, intimidation +12, stealth +12, survival +11
Str
+5
Dex
+1
Con
+2
Int
+2
Wis
+2
Cha
+5
AC 21 Fort +13 Ref +10 Will +13
HP 85 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances fire 5
Weaknesses holy 5
Speed 30 feet, climb 20 feet

Offense

Melee Jaws (magical, unarmed) +15, Damage 2d8+4 piercing plus 1d4 bleed
Melee Claw (agile, magical, unarmed) +15, Damage 2d8+4 slashing plus Grab

Abilities

Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Change Shape (concentrate, polymorph, primal) — The ghul takes on the appearance of a Small or Medium Hyena. This doesn't change its Speed or Strikes. Effects or abilities that detect the presence of undead don't reveal the ghul as an undead while in this form.

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Devour Flesh (manipulate) —
Luring Laugh (incapacitation, mental, primal) —
Grab

WORKS WELL WITH

AnvilLAND / VERTICALLuring Laugh and Grab draw enemies into the anvil's reach while climb exploits vertical angles.
CrasherLAND / VERTICALGrab immobilizes a target, letting the crasher follow up with unimpeded heavy strikes.
ShadeLAND / VERTICALChange Shape and deception create distractions the shade uses for ambush positioning.

PUNISHES

✖ melee proximity✖ Will targeting✖ undead detection
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Book of the Dead.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

Full licenses · Privacy · Terms · Walkthrough

Run Ghul in the encounter builder — free, no install.

Open in PathfinderGM →