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Giant Chameleon

Creature 3 — animal

ShadeSnareLANDVERTICALanimal

Giant chameleons are legendary for their ability to change their skin color in response to their surroundings. Their eyes are capable of peering in different directions independently, making them almost as difficult to sneak up on as they are to notice in the first place.

Source: pathfinder-monster-core-2

Perception +10; low-light-vision
Skills athletics +9, stealth +10 (+13 to Hide)
Str
+5
Dex
+3
Con
+1
Int
-4
Wis
+3
Cha
-2
AC 18 (all-around vision) Fort +8 Ref +12 Will +8
HP 60
Speed 30 feet, climb 20 feet

Offense

Melee Jaws (reach-10, unarmed) +12, Damage 1d10+7 piercing
Melee Tongue (agile, reach-15) +12, Damage 1d4 bludgeoning plus Tongue Grab

Abilities

Camouflage — The giant chameleon can change its coloration to match its surroundings. It doesn't need cover to attempt to Hide with a Stealth check.
All-Around Vision — This monster can see in all directions simultaneously and therefore can't be flanked.
Tongue Grab — If the giant chameleon hits a creature with a tongue Strike, that creature becomes Grabbed by the giant chameleon. The target isn't Immobilized, but it can't move beyond the reach of the giant chameleon's tongue. A creature can sever the tongue with an attack that hits AC 15 and deals at least 4 slashing damage. Though this doesn't deal any damage to the giant chameleon, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

WORKS WELL WITH

AnvilLAND / VERTICALA frontline body draws melee attention while this camouflaged hunter lines up its long-reach tongue from concealment.
FlankerLAND / VERTICALA mobile striker can close in on a target this creature has already dragged into range with its tongue.

PUNISHES

✖ low Perception✖ ranged reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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