Giant Flea
Creature 3 — animal
Pre-Remaster content. May include legacy alignment.
AnvilLANDanimal
Giant fleas are commonly found in areas containing hardy megafauna, such as dinosaurs or mammoths. Fleas are little more than a nuisance in most circumstances, but can be lethal when they grow to monstrous proportions or gather in enormous swarms.
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +10; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +10, athletics +9 (+15 to Jump)
Str
+2
Dex
+3
Con
+3
Int
-5
Wis
+1
Cha
-4
AC 19
Fort +12
Ref +12
Will +4
HP 50
Immunities disease
Speed 30 feet
Offense
Melee Proboscis +10, Damage 1d8+4 piercing plus Suck Blood, Flea Fever
Abilities
Flea Fever (disease) — Drain from flea fever can't be reduced or recovered from naturally until the disease is cured.
Saving Throw DC 18 Fortitude
Stage 1 Drained 1 (1d4 hours)
Stage 2 drained 1 and Sickened 1 (1 day)
Stage 3 Drained 2 and sickened 1 (1 day)
Stage 4 Drained 3 and sickened 1 (1 day)
Stage 5 dead
Saving Throw DC 18 Fortitude
Stage 1 Drained 1 (1d4 hours)
Stage 2 drained 1 and Sickened 1 (1 day)
Stage 3 Drained 2 and sickened 1 (1 day)
Stage 4 Drained 3 and sickened 1 (1 day)
Stage 5 dead
Suck Blood —
WORKS WELL WITH
CrasherLANDA mobile striker breaks apart the backline while this durable brute locks down attention at the front.
SniperLANDRanged damage finishes off targets already weakened by the disease this brute inflicts in melee.
SnareLANDA controller keeps targets adjacent long enough for repeated exposure to the disease-inflicting bite.
PUNISHES
✖ low Fortitude✖ melee reliance✖ sustained engagement
Works well with · Punishes · Pairing advice
Unlock with Tactics
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