Giant Frilled Lizard
Creature 5 — animal
CrasherSnareLANDVERTICALanimal
Found in warm and tropical forests and savannas, these immense lizards are a deadly threat to the unsuspecting traveler. When they aren't sleeping or stalking prey, giant frilled lizards bask in the sunlight for hours at a time. Explorers sometimes mistakenly think they are related to dragons due to their large size, elaborate neck frills (which, when displayed in a show of aggression and dominance, can be mistaken for wings), and ferocious hissing vocalizations used to frighten away creatures t
Source: pathfinder-monster-core
Perception +11; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +10, athletics +14, stealth +10
Str
+5
Dex
+1
Con
+4
Int
-4
Wis
+2
Cha
+0
AC 22
Fort +13
Ref +12
Will +9
HP 75
Speed 30 feet, climb 30 feet
Offense
Melee Jaws (reach-10, unarmed) +16, Damage 2d8+7 piercing
Melee Tail (agile, reach-10) +16, Damage 2d6+7 bludgeoning
Abilities
Intimidating Display (auditory, emotion, fear, mental, visual) — The giant frilled lizard Strides. If it ends that Stride adjacent to at least one other creature, it suddenly displays its colorful neck frills and issues a frightening hiss. Each adjacent creature must succeed at a DC 21 Will save or become Frightened 2 (or Frightened 3 on a critical failure).
The creature is then temporarily immune to Intimidating Display for 1 minute.
The creature is then temporarily immune to Intimidating Display for 1 minute.
WORKS WELL WITH
FlankerLAND / VERTICALA mobile striker can exploit targets this creature has already left Frightened after its charging arrival.
AnvilLANDA frontline body keeps foes bunched near the front so the frightening display on arrival affects as many as possible.
PUNISHES
✖ clumping✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
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