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Giant Pangolin

Creature 4 — animal

Pre-Remaster content. May include legacy alignment.

AnvilSnareLANDSUBTERRANEANVERTICALanimal

Despite their prodigious size, giant pangolins are solitary, reclusive creatures who forage by night for insects and vermin. To defend themselves from predators, they rely on a veritable arsenal of natural defenses to dissuade their foes: thick armor of wickedly sharp scales, a flexible and muscular body capable of rolling into a defensive ball, and a noxious musk. Against more persistent threats, giant pangolins' powerful digging claws prove mighty weapons in a pinch. While a pangolin's defens

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +12; scent (imprecise) 30 feet
Skills athletics +13, stealth +8, survival +10
Str
+5
Dex
+0
Con
+3
Int
-4
Wis
+2
Cha
+0
AC 21 Fort +11 Ref +8 Will +10
HP 63
Speed 30 feet, burrow 20 feet, climb 20 feet

Offense

Melee Claw (agile, unarmed) +13, Damage 1d10+7 piercing
Melee Tongue +13, Damage 1d6+7 bludgeoning plus Grab

Abilities

Devourer of Swarms — The giant pangolin ignores the resistances of swarms, and its tongue Strike deals an additional 2d6 damage against swarms.
Emit Musk (olfactory) — The giant pangolin releases a disorienting and repulsive musk within a 5-foot emanation. Each creature in the area must attempt a DC 20 Fortitude save.

The pangolin can't Emit Musk again for 1d4 rounds.

Critical Success The creature becomes temporarily immune to pangolin musk for 1 minute.

Success The creature is unaffected.

Failure The creature is Sickened 1.

Critical Failure The creature becomes sickened 1 and is Off-Guard until no longer sickened.
Roll Up (move) — The giant pangolin falls Prone and rolls up into a ball.

While rolled up, the only actions the giant pangolin can perform are Emit Musk and Stand, and it also becomes Blinded and gains resistance 10 to physical damage.

An adjacent creature that hits a rolled-up giant pangolin with a melee Strike takes 1d6 slashing damage. These effects end once the giant pangolin Stands.
Grab

WORKS WELL WITH

SniperLAND / SUBTERRANEAN / VERTICALRanged allies keep damaging this armored bruiser while it curls into Roll Up and shrugs off melee with resistance.
WeaverLAND / SUBTERRANEAN / VERTICALA caster follows up on targets already disoriented by the Emit Musk Fortitude save.
CrasherLAND / SUBTERRANEAN / VERTICALA striker capitalizes on a target this armored bruiser has Grabbed and held in place.

PUNISHES

✖ clumping✖ melee reliance✖ low Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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