Giant Scorpion
Creature 3 — animal
AnvilSnareLANDanimal
These massive, terrifying arachnids are typically 8 feet long from head to the base of the tail. Giant scorpions are the favored pack animals and war beasts of various desert-dwelling creatures, particularly kholos. They are most commonly encountered in the wild, however. There they lair in mountainside caves or burrow beneath shallow layers of sand where they lie in wait for prey to wander near. Chitinous scourges of deserts, forests, savannas, and badlands, scorpions are deadly arachnids with
Source: pathfinder-monster-core
Perception +9; darkvision, tremorsense (imprecise) 60 feet
Skills athletics +11, stealth +7
Str
+4
Dex
+2
Con
+3
Int
-5
Wis
+2
Cha
-4
AC 18
Fort +12
Ref +9
Will +7
HP 45
Speed 40 feet
Offense
Melee Pincer (agile, reach-10) +11, Damage 1d8+6 slashing plus Grab
Melee Stinger (reach-10) +11, Damage 1d6+6 piercing plus Giant Scorpion Venom
Abilities
Tremorsense (Imprecise) 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Reactive Strike (Stinger Only) —
Constrict — 1d6+4 bludgeoning, DC 20 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Giant Scorpion Venom (poison) — Saving Throw DC 18 Fortitude
Maximum Duration 6 rounds
Stage 1 1d10 poison damage and Enfeebled 1 (1 round)
Stage 2 2d10 poison damage and enfeebled 1 (1 round)
Stage 3 2d10 poison damage and Enfeebled 2 (1 round)
Maximum Duration 6 rounds
Stage 1 1d10 poison damage and Enfeebled 1 (1 round)
Stage 2 2d10 poison damage and enfeebled 1 (1 round)
Stage 3 2d10 poison damage and Enfeebled 2 (1 round)
Grab —
WORKS WELL WITH
SniperLANDRanged attacks avoid the reach and reactive stinger while the scorpion locks down melee approach.
WeaverLANDSave pressure compounds with the venom stacks the scorpion applies through its constrict.
PUNISHES
✖ standing still✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Giant Scorpion in the encounter builder — free, no install.
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