Giant Seahorse
Creature 3 — animal
Pre-Remaster content. May include legacy alignment.
AnvilAQUATICanimal
Giant seahorses are bear-sized, docile versions of their tiny, more common cousins. Merfolk and other underwater cultures often use them as pack animals, while some coastal cultures ride them as mounts. Earning a seahorse's trust can be rather difficult given their skittish nature, but giant seahorses can express incredible loyalty and affection once they bond with someone, even going so far as to risk their own well-beings to defend someone who has earned their trust. They don't take to combat
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +10; low-light-vision
Skills athletics +11, stealth +10 (+12 in underwater vegetation)
Str
+4
Dex
+3
Con
+4
Int
-4
Wis
+1
Cha
+3
AC 19
Fort +11
Ref +10
Will +6
HP 58
Speed 0 feet, swim 30 feet
Offense
Melee Snout +11, Damage 1d12+4 bludgeoning
Melee Tail (agile) +11, Damage 1d6+4 bludgeoning plus Grab
Abilities
Camouflage — The giant seahorse can change its coloration to match its surroundings. It doesn't need cover to attempt to Hide with a Stealth check.
Anchor — The seahorse wraps its tail around either a stationary object or its rider. A seahorse anchored to an object gains a +2 circumstance bonus to any defense against effects that would forcibly move it. An anchored rider gains the same benefit against effects that would forcibly knock it off the seahorse.
The seahorse remains anchored until it Releases its grip, is knocked unconscious, or either it's forcibly moved away from the object or its rider is forcibly moved off it.
The seahorse remains anchored until it Releases its grip, is knocked unconscious, or either it's forcibly moved away from the object or its rider is forcibly moved off it.
Grab —
WORKS WELL WITH
SniperAQUATICThe Sniper fires into grabbed enemies who lack cover, as the Anvil's Grab prevents them from seeking concealment or closing the distance.
WeaverAQUATICThe Weaver layers conditions on restrained targets while the Anvil's Anchor holds the pair stable against opposing forced-movement effects.
PUNISHES
✖ escape✖ forced movement
water-locked; pairing only viable in aquatic encounters
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Giant Seahorse in the encounter builder — free, no install.
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