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Giant Solifugid

Creature 1 — animal

Pre-Remaster content. May include legacy alignment.

ShadeCrasherLANDVERTICALanimal

The smallest of giant solifugids are still large enough to harry desert traders and their mounts. These monstrous vermin have six legs and two large feeding appendages easily mistaken for an additional pair of legs. They are often called camel spiders, sun spiders, or wind scorpions, despite the fact that they are neither spiders nor scorpions.

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +7; darkvision
Skills acrobatics +8, athletics +6, stealth +6 (+10 in Deserts)
Str
+1
Dex
+3
Con
+3
Int
-5
Wis
+1
Cha
-4
AC 16 Fort +6 Ref +8 Will +4
HP 20
Speed 35 feet, climb 25 feet

Offense

Melee Jaws (unarmed) +8, Damage 1d10+1 piercing
Melee Claw (agile, reach-10, unarmed) +8, Damage 1d8+1 slashing

Abilities

Pounce — The giant solifugid Strides and makes a Strike at the end of that movement. If the giant solifugid began this action Hidden, it remains hidden until after this ability's Strike.
Rend — Claw

A Rend entry lists a Strike the monster has.

Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.

Effect The monster automatically deals that Strike's damage again to the enemy.

WORKS WELL WITH

AnvilLANDA frontline distraction lets this creature stay hidden until it can Pounce onto an exposed backline target.
SnareLANDA controller that immobilizes a target extends the window for this creature's follow-up Rend damage.
SniperLAND / VERTICALA ranged partner exploits the opening created the moment this creature's ambush catches a target off guard.

PUNISHES

✖ low Perception✖ isolated targets✖ melee reliance
Avoid stacking with another Shade; the element of surprise only pays off once per encounter.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

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