Giant Tick
Creature 1 — animal
Pre-Remaster content. May include legacy alignment.
SnareShadeLANDVERTICALanimaldisease
This grotesque tick is the size of a dog and scurries with surprising speed.
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +6; darkvision
Skills athletics +6, stealth +6
Str
+1
Dex
+3
Con
+4
Int
-5
Wis
+1
Cha
-5
AC 16
Fort +9
Ref +6
Will +4
HP 20
Speed 15 feet, climb 15 feet
Offense
Melee Hypostome (finesse) +8, Damage 1d6+1 piercing plus Attach, Tick Fever
Abilities
Attach — When the giant tick Strikes a creature larger than itself, its barbed hypostome attaches it to that creature. This is similar to Grabbing the creature, but the giant tick moves with that creature rather than holding it in place. The giant tick is Off-Guard while attached. If the giant tick is killed or pushed away while attached to a creature on which it has used Blood Drain, that creature takes 1 bleed damage. Escaping the attachment or removing the giant tick in other ways doesn't cause bleed damage.
Blood Drain —
Tick Fever (disease) — Saving Throw DC 17 Fortitude
Onset 1 day
Stage 1 Enfeebled 1 (1 day)
Stage 2 Enfeebled 2 (1 day)
Onset 1 day
Stage 1 Enfeebled 1 (1 day)
Stage 2 Enfeebled 2 (1 day)
WORKS WELL WITH
AnvilLANDA durable frontline holds enemy attention while this parasite climbs onto a bigger foe and locks in for the fight.
CrasherLANDA heavy hitter finishes off a target already weakened by the ongoing drain and disease onset.
FlankerLAND / VERTICALA mobile skirmisher exploits the confusion created when a foe is preoccupied trying to pry this attacher loose.
PUNISHES
✖ solo targets✖ melee reliance✖ low Fort
Avoid stacking with another single-target attacher; both compete to lock onto the same host.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Giant Tick in the encounter builder — free, no install.
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