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Giant Tick

Creature 1 — animal

Pre-Remaster content. May include legacy alignment.

SnareShadeLANDVERTICALanimaldisease

This grotesque tick is the size of a dog and scurries with surprising speed.

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +6; darkvision
Skills athletics +6, stealth +6
Str
+1
Dex
+3
Con
+4
Int
-5
Wis
+1
Cha
-5
AC 16 Fort +9 Ref +6 Will +4
HP 20
Speed 15 feet, climb 15 feet

Offense

Melee Hypostome (finesse) +8, Damage 1d6+1 piercing plus Attach, Tick Fever

Abilities

Attach — When the giant tick Strikes a creature larger than itself, its barbed hypostome attaches it to that creature. This is similar to Grabbing the creature, but the giant tick moves with that creature rather than holding it in place. The giant tick is Off-Guard while attached. If the giant tick is killed or pushed away while attached to a creature on which it has used Blood Drain, that creature takes 1 bleed damage. Escaping the attachment or removing the giant tick in other ways doesn't cause bleed damage.
Blood Drain
Tick Fever (disease) — Saving Throw DC 17 Fortitude

Onset 1 day

Stage 1 Enfeebled 1 (1 day)

Stage 2 Enfeebled 2 (1 day)

WORKS WELL WITH

AnvilLANDA durable frontline holds enemy attention while this parasite climbs onto a bigger foe and locks in for the fight.
CrasherLANDA heavy hitter finishes off a target already weakened by the ongoing drain and disease onset.
FlankerLAND / VERTICALA mobile skirmisher exploits the confusion created when a foe is preoccupied trying to pry this attacher loose.

PUNISHES

✖ solo targets✖ melee reliance✖ low Fort
Avoid stacking with another single-target attacher; both compete to lock onto the same host.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 2.

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