Giant Whiptail Centipede
Creature 3 — animal
Pre-Remaster content. May include legacy alignment.
AnvilSnareLANDVERTICALanimal
Whiptail centipedes are sleek and swift tunnel predators.
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +9; darkvision
Skills acrobatics +8, athletics +10, stealth +8
Str
+4
Dex
+2
Con
+4
Int
-5
Wis
+2
Cha
-4
AC 19
Fort +11
Ref +9
Will +7
HP 45
Speed 30 feet, climb 30 feet
Offense
Melee Mandibles (reach-10) +11, Damage 1d10+6 piercing plus Whiptail Centipede Venom
Melee Tail (agile, reach-15) +11, Damage 1d6+6 bludgeoning plus Knockdown
Abilities
Attack of Opportunity (Tail Only) — Tail Only
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Undulate — The giant whiptail centipede Strides or Steps. During this movement, it can pass through spaces as narrow as 5 feet without Squeezing.
Whiptail Centipede Venom (poison) — Saving Throw DC 19 Fortitude
Maximum Duration 6 rounds
Stage 1 1d10 poison damage and Clumsy 1 (1 round)
Stage 2 2d10 poison damage and Clumsy 1 (1 round)
Stage 3 2d10 poison damage and Clumsy 2 (1 round)
Maximum Duration 6 rounds
Stage 1 1d10 poison damage and Clumsy 1 (1 round)
Stage 2 2d10 poison damage and Clumsy 1 (1 round)
Stage 3 2d10 poison damage and Clumsy 2 (1 round)
Knockdown —
WORKS WELL WITH
CrasherLANDA mobile striker finishes off targets already poisoned and off-balance from this creature's reach and knockdown.
SniperLANDRanged damage picks off targets while the long reach threatens anyone trying to close in.
FlankerLAND / VERTICALA skirmisher slips past the reach threat to flank isolated targets while it holds the approach.
PUNISHES
✖ melee reliance✖ low Fortitude✖ clustering within reach
Avoid pairing with another Anvil; the party can ignore one and focus the squishier support instead.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Giant Whiptail Centipede in the encounter builder — free, no install.
Open in PathfinderGM →