Globster
Creature 5 — aquatic, ooze
AnvilSnareLANDAQUATICoozeaquatic
The tide washes ashore all manner of detritus, from harmless seaweed and shells to the rotting corpses of massive aquatic creatures. The globster is often mistaken for such, and this assumption isn't entirely incorrect—these mindless, oozing masses are composed of decaying sea creatures, half-digested and merged into a revolting, reeking heap of blubbery sludge. Though mindless, globsters are predators that seek out living quarry. They often huddle on the seafloor, where their own fetid mass at
Source: pathfinder-monster-core
Perception +9
Skills athletics +15
Str
+6
Dex
-5
Con
+5
Int
-5
Wis
+0
Cha
-5
AC 12
Fort +16
Ref +6
Will +9
HP 170
Immunities critical-hits, mental, unconscious
Weaknesses electricity 10
Speed 15 feet, swim 30 feet
Offense
Melee Tendril +15, Damage 2d8 + 6 bludgeoning plus Grab, Nauseating Slap
Abilities
Stench (aura, olfactory) — 30 feet. DC 19 Fortitude
A creature entering the aura or starting its turn in the area must succeed at a Fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.
A creature entering the aura or starting its turn in the area must succeed at a Fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.
Constrict — 1d8+6 bludgeoning, DC 22 Fortitude
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Nauseating Slap (poison) — A living creature struck by a globster's tendril must attempt a DC 19 Fortitude save. On a failure, the creature becomes Sickened 1. If the creature is already sickened, the condition value increases by 1, to a maximum of sickened 4.
Once a creature succeeds at its saving throw, it is temporarily immune for 24 hours.
Once a creature succeeds at its saving throw, it is temporarily immune for 24 hours.
Saturated — A globster can survive for 1 hour out of the water, after which it risks drowning and suffocation.
Grab —
WORKS WELL WITH
SniperLAND / AQUATICWhile the ooze grabs and constricts one target in melee, a ranged attacker can focus down other threats without risking the same Grab.
FlankerLAND / AQUATICA mobile skirmisher can exploit the opening created while the party's melee is tied up escaping the ooze's Grab.
WeaverLAND / AQUATICA caster layering extra Fortitude pressure compounds with the ooze's Stench and Nauseating Slap into a saves-based attrition fight.
PUNISHES
✖ clumping✖ melee reliance✖ low Fortitude
Avoid pairing with another slow grappler; both competing for the same held target wastes actions.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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