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Gnokesh

Creature 5 — archon, celestial, holy

SniperWeaverLANDAERIALcelestialarchonholydivine

The structure of a gnokesh, a wheel of ancient tomes, refects its role in Heaven. These archons perfectly embody Heavenly knowledge, in particular the diligent pursuit of study and research. Each gnokesh is dedicated to one particular subject. This subject is crucial to their identity in a way few other than gnokeshes can understand. These archons avoid violence, fnding the pursuit of knowledge far more interesting. They prefer to gather with others of their kind in great libraries or serve as r

Source: pathfinder-monster-core-2

Perception +15; darkvision
Languages chthonian, diabolic, draconic, empyrean, fey, sakvroth, shadowtongue, utopian; Truespeech
Skills arcana +12, diplomacy +11, Lore (any one) +16, nature +11, occultism +12, religion +13, society +12
Str
+2
Dex
+4
Con
+0
Int
+5
Wis
+4
Cha
+4
AC 21 Fort +9 Ref +12 Will +15
HP 70
Immunities fear-effects
Weaknesses unholy 5
Speed 25 feet, fly 25 feet

Offense

Melee Tome (divine, finesse, holy) +13, Damage 1d6+6 bludgeoning plus 1d6 spirit
Ranged Light Ray (divine, holy, light, magical, spirit) +13, range increment 20 feet, Damage 2d6 fire plus 2d6 spirit

Abilities

Light of Diligence (divine) — The gnokesh has devoted themselves to the thorough study of one particular Lore skill (with the bonus found in the Skills section), such as Heaven Lore or Warfare Lore. If the gnokesh rolls a critical failure to Recall Knowledge with this skill, they get a failure instead. They can also use the Aid action for this skill without frst preparing to help, and they automatically grant a +3 circumstance bonus.
All-Around Vision — This monster can see in all directions simultaneously and therefore can't be flanked.
+1 Status to All Saves vs. Magic
Archon's Protection
Light of Diligence (divine, fortune) —
Alluring Knowledge (divine, holy, light, mental) — Frequency once per hour
Effect A twisting scroll of runes made of light appears in an unoccupied square within 60 feet. Each creature adjacent to the runes must succeed at a DC 22 Will save or take 3d8 mental damage and be Fascinated with the magical text as long as it remains. The magical text lasts until the end of the gnokesh's next turn.
Divine Innate Spells DC 22, attack +14
5th Truespeech (Constant)
4th Clairvoyance, Translocate (At Will)
3rd Clairaudience
2nd Calm, Silence
1st Sure Strike (×3)
Cantrips (5th) Light, Message, Telekinetic Hand

WORKS WELL WITH

AnvilLAND / AERIALA durable frontline occupies melee attention while the archon peppers foes with ranged light damage.
SnareLAND / AERIALControl that holds enemies near the summoned runes turns the area knowledge attack into near-guaranteed damage.
CrasherLAND / AERIALA bursting striker finishes off targets already weakened by the archon's ranged fire.

PUNISHES

✖ low Will✖ clumping✖ melee reliance
Avoid a second ranged Sniper; both compete for the same firing lines and neither wants to hold the front.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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