Gnome Bard
Creature 1 — gnome, humanoid
WeaverSnareLANDhumanoidoccult
Being a bard allows a gnome a wonderful excuse to constantly travel and see new places while simultaneously creating wonderful things. Occasionally, these bards have a reputation for inappropriate or socially critical performances. Gnomes are known for being creative and curious. They stand at around 3 feet tall, and their vivid personalities match their naturally vivid hair and eye color. Gnomes possess a natural connection to their ancestral home, the First World. They crave adventure and new
Source: pathfinder-monster-core
Perception +7; low-light-vision
Languages common, fey, gnomish
Skills acrobatics +5, deception +7, diplomacy +5, intimidation +7, performance +7, stealth +5
Str
+1
Dex
+3
Con
+1
Int
+1
Wis
+2
Cha
+4
Items Dagger, Sling, Musical Instrument (Handheld)
AC 16
Fort +5
Ref +7
Will +9
HP 16
Speed 25 feet
Abilities
Gnomish Shift (primal, teleportation) —
Do a Jig! (auditory, incapacitation, mental, occult) — The gnome bard plays a ditty that inspires dance. One creature within 30 feet must make a DC 19 Will saving throw.
Success The target is unaffected.
Failure The target must waste 1 action on its next turn dancing.
Critical Failure The target must waste 2 actions on its next turn dancing.
Success The target is unaffected.
Failure The target must waste 1 action on its next turn dancing.
Critical Failure The target must waste 2 actions on its next turn dancing.
Occult Spontaneous Spells DC 19, attack +11
1st Charm, Command
Cantrips (1st) Courageous Anthem, Daze, Figment, Message, Prestidigitation, Summon Instrument
WORKS WELL WITH
AnvilLANDA frontline body buys the standoff distance this fragile caster needs to keep forcing wasted actions from range.
CrasherLANDA heavy striker capitalizes on the tempo lost whenever a target fails its save and wastes an action to the forced dance.
PUNISHES
✖ low Will✖ tempo reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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