Goblin Commando
Creature 1 — goblin, humanoid
FlankerSniperLANDhumanoidgoblin
The theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a battle has begun. Most shirk their responsibilities in favor of wading into the fray and claiming more glory from their tribe-mates. These small humanoids typically have green or gray skin and large heads with wide ears. While some goblins are civilized and have worked hard to be considered upstanding members of humanoid communities, many are impetuous
Source: pathfinder-monster-core
Perception +5; darkvision
Languages common, goblin
Skills acrobatics +6, athletics +6, intimidation +5, nature +5, stealth +6
Str
+3
Dex
+3
Con
+2
Int
-1
Wis
+0
Cha
+2
Items Horsechopper, Shortbow, Leather Armor
AC 17
Fort +7
Ref +8
Will +5
HP 18
Speed 25 feet
Offense
Melee Horsechopper (reach-10, trip, versatile-p) +8, Damage 1d8+3 slashing
Ranged Shortbow (deadly-d10, reload-0) +8, range increment 60 feet, Damage 1d6 piercing
Abilities
Goblin Scuttle —
WORKS WELL WITH
AnvilLANDA frontline body holds the line so this reach-weapon skirmisher can trip and reposition around the edges of the fight.
SnareLANDA controller that keeps a target from standing back up compounds the tempo loss from this creature's trip attacks.
PUNISHES
✖ clumping✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Goblin Commando in the encounter builder — free, no install.
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