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Goblin Commando

Creature 1 — goblin, humanoid

FlankerSniperLANDhumanoidgoblin

The theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a battle has begun. Most shirk their responsibilities in favor of wading into the fray and claiming more glory from their tribe-mates. These small humanoids typically have green or gray skin and large heads with wide ears. While some goblins are civilized and have worked hard to be considered upstanding members of humanoid communities, many are impetuous

Source: pathfinder-monster-core

Perception +5; darkvision
Languages common, goblin
Skills acrobatics +6, athletics +6, intimidation +5, nature +5, stealth +6
Str
+3
Dex
+3
Con
+2
Int
-1
Wis
+0
Cha
+2
Items Horsechopper, Shortbow, Leather Armor
AC 17 Fort +7 Ref +8 Will +5
HP 18
Speed 25 feet

Offense

Melee Horsechopper (reach-10, trip, versatile-p) +8, Damage 1d8+3 slashing
Ranged Shortbow (deadly-d10, reload-0) +8, range increment 60 feet, Damage 1d6 piercing

Abilities

Goblin Scuttle

WORKS WELL WITH

AnvilLANDA frontline body holds the line so this reach-weapon skirmisher can trip and reposition around the edges of the fight.
SnareLANDA controller that keeps a target from standing back up compounds the tempo loss from this creature's trip attacks.

PUNISHES

✖ clumping✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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