Goblin Igniter (BB)
Creature 1 — goblin, humanoid
SnareLANDfire
Goblins find fire totally fascinating. It makes light. It's great for cooking. It's a fun toy! Some goblins take their people's admiration of fire a little bit too far and into the realm of deadly obsession. Goblins who turn their attention to magic so they can learn to make fire from nothing are known as goblin igniters. These flame fanatics can be a great boon to a band of goblin raiders eager to torch their enemies and wreak havoc. More often, however, their presence is a double-edged sword.
Source: menace-under-otari-bestiary
Perception +4; darkvision
Skills acrobatics +7, Fire Lore +7, stealth +7
Str
+0
Dex
+4
Con
+2
Int
+0
Wis
-1
Cha
+3
Items Torch
AC 17
Fort +5
Ref +9
Will +4
HP 15
Speed 25 feet
Offense
Melee Torch (fire) +7, Damage 1d4 bludgeoning plus 1 fire
Abilities
Goblin Scuttle — If a goblin ally ends a move action adjacent to the goblin igniter, the igniter can use their reaction to Step.
Arcane Innate Spells DC 16, attack +6
1st Breathe Fire (×3)
Cantrips (1st) Caustic Blast, Electric Arc, Light
WORKS WELL WITH
AnvilLANDAnvil anchors enemies in place, creating flanking windows for the igniter.
WeaverLANDWeaver forces enemy movement that triggers positioning advantages via Goblin Scuttle.
PUNISHES
✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Goblin Igniter (BB) in the encounter builder — free, no install.
Open in PathfinderGM →