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Goblin Igniter (BB)

Creature 1 — goblin, humanoid

SnareLANDfire

Goblins find fire totally fascinating. It makes light. It's great for cooking. It's a fun toy! Some goblins take their people's admiration of fire a little bit too far and into the realm of deadly obsession. Goblins who turn their attention to magic so they can learn to make fire from nothing are known as goblin igniters. These flame fanatics can be a great boon to a band of goblin raiders eager to torch their enemies and wreak havoc. More often, however, their presence is a double-edged sword.

Source: menace-under-otari-bestiary

Perception +4; darkvision
Skills acrobatics +7, Fire Lore +7, stealth +7
Str
+0
Dex
+4
Con
+2
Int
+0
Wis
-1
Cha
+3
Items Torch
AC 17 Fort +5 Ref +9 Will +4
HP 15
Speed 25 feet

Offense

Melee Torch (fire) +7, Damage 1d4 bludgeoning plus 1 fire

Abilities

Goblin Scuttle — If a goblin ally ends a move action adjacent to the goblin igniter, the igniter can use their reaction to Step.
Arcane Innate Spells DC 16, attack +6
1st Breathe Fire (×3)
Cantrips (1st) Caustic Blast, Electric Arc, Light

WORKS WELL WITH

AnvilLANDAnvil anchors enemies in place, creating flanking windows for the igniter.
WeaverLANDWeaver forces enemy movement that triggers positioning advantages via Goblin Scuttle.

PUNISHES

✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Beginner Box: Secrets of the Unlit Star.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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