← Bestiary index

Goblin Pyro

Creature 1 — goblin, humanoid

SnareLANDfire

Some goblins take their people's admiration of fire fully into the realm of deadly obsession. These pyromaniacs can be a great boon to a band of goblin raiders eager to torch their enemies and wreak havoc. More often, however, their presence is a double-edged sword; in the heat of the moment, goblin pyros sometimes lose sight of their tribe's goals and simply set fire to anything that will burn—including their own allies. Goblin squads are also prone to distraction, and more than one goblin raid

Source: pathfinder-monster-core

Perception +4; darkvision
Languages common, goblin
Skills acrobatics +7, Fire Lore +7, stealth +7
Str
+0
Dex
+4
Con
+2
Int
+0
Wis
-1
Cha
+3
Items Torch
AC 17 Fort +5 Ref +9 Will +4
HP 15
Speed 25 feet

Abilities

Goblin Scuttle
Arcane Spontaneous Spells DC 16, attack +6
1st Breathe Fire, Grease
Cantrips (1st) Ignition, Light, Tangle Vine, Telekinetic Hand

WORKS WELL WITH

AnvilLANDAnvil anchors enemies in place, creating flanking windows for the igniter.
WeaverLANDWeaver forces enemy movement that triggers positioning advantages via Goblin Scuttle.

PUNISHES

✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

Full licenses · Privacy · Terms · Walkthrough

Run Goblin Pyro in the encounter builder — free, no install.

Open in PathfinderGM →