Goblin Pyro
Creature 1 — goblin, humanoid
SnareLANDfire
Some goblins take their people's admiration of fire fully into the realm of deadly obsession. These pyromaniacs can be a great boon to a band of goblin raiders eager to torch their enemies and wreak havoc. More often, however, their presence is a double-edged sword; in the heat of the moment, goblin pyros sometimes lose sight of their tribe's goals and simply set fire to anything that will burn—including their own allies. Goblin squads are also prone to distraction, and more than one goblin raid
Source: pathfinder-monster-core
Perception +4; darkvision
Languages common, goblin
Skills acrobatics +7, Fire Lore +7, stealth +7
Str
+0
Dex
+4
Con
+2
Int
+0
Wis
-1
Cha
+3
Items Torch
AC 17
Fort +5
Ref +9
Will +4
HP 15
Speed 25 feet
Abilities
Goblin Scuttle —
Arcane Spontaneous Spells DC 16, attack +6
1st Breathe Fire, Grease
Cantrips (1st) Ignition, Light, Tangle Vine, Telekinetic Hand
WORKS WELL WITH
AnvilLANDAnvil anchors enemies in place, creating flanking windows for the igniter.
WeaverLANDWeaver forces enemy movement that triggers positioning advantages via Goblin Scuttle.
PUNISHES
✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Goblin Pyro in the encounter builder — free, no install.
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