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Gobmob Snake

Creature 4 (uncommon) — aberration, goblin, mutant

SnareCrasherLANDAQUATICSUBTERRANEANaberrationgoblinmutant

These bizarre mutant goblin snakes possess no fewer than three heads. A goblin snake is a foul-smelling serpentine creature covered in greasy black scales and sporting a fanged, lipless head resembling that of a goblin.

Source: pathfinder-monster-core-2

Perception +10; darkvision, scent (imprecise) 30 feet
Languages common, goblin; snake empathy
Skills acrobatics +12, athletics +10, intimidation +9, stealth +12, survival +8
Str
+3
Dex
+5
Con
+2
Int
-2
Wis
+1
Cha
+2
AC 21 Fort +12 Ref +13 Will +8
HP 60
Speed 25 feet, burrow 5 feet, swim 20 feet

Offense

Melee Fangs (finesse, unarmed) +14, Damage 2d6+5 piercing

Abilities

Snake Empathy (primal) — A gobmob snake can communicate with snakes.
Coiled Strike — As Reactive Strike, but the gobmob snake can use this reaction only if it's Coiled.
Incessant Yammering (auditory, aura, linguistic) — 15 feet.

A gobmob snake's heads constantly bicker and snipe at one another, annoying and distracting anyone nearby. Each non-goblin creature that begins its turn in the aura must attempt a DC 21 Will save. On a failure, it takes a –1 status penalty to Perception checks and Will saves for 1 round. On a success, it is temporarily immune for 1 minute.
Infighting — Whenever a gobmob snake critically fails at an attack roll or skill check, it must succeed at a DC 5 Flat or become Slowed 1 as its heads argue over which of them is to blame. An enemy can provoke an argument by attempting a DC 20 Deception check as a single action with the auditory, concentrate, linguistic, and mental traits.
Coil — The gobmob snake uses an action to coil itself, increasing its reach with its fangs from 5 to 10 feet. After the gobmob snake Strikes with its fangs, it becomes uncoiled.
Goblin Breath (olfactory, poison) — The gobmob snake belches a cloud of nauseating vapor in a 15-foot cone. Non-goblin creatures within the cloud must succeed at a DC 20 Fortitude save or become Sickened 1. On a critical failure, a creature is also Slowed 1 for as long as it is sickened. Creatures that successfully save are immune for 24 hours. The gobmob snake can't use Goblin Breath again for 1d4 rounds.

WORKS WELL WITH

AnvilLAND / SUBTERRANEANA frontline body keeps foes within range of the bickering aura so this creature's distraction keeps affecting them.
FlankerLAND / AQUATICA mobile striker can capitalize on targets this creature has already sickened with its nauseating breath.

PUNISHES

✖ clumping✖ low Will
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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